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Magician's Force (Page 5)

MFC-095
Pitch-Black Power Stone
Continuous Trap
After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
COMMON
MFC-094
Mega Ton Magical Cannon
Normal Spell
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
RARE
MFC-093
Pigeonholing Books of Spell
Quick-Play Spell
See the 3 cards from the top of your opponents Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
COMMON
MFC-092
My Body as a Shield
Quick-Play Spell
When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
COMMON
MFC-091
Jar Robber
Quick-Play Spell
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
COMMON
MFC-090
Emblem of Dragon Destroyer
Normal Spell
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
COMMON
MFC-089
Senri Eye
Continuous Spell
During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
COMMON
MFC-088
Mass Driver
Continuous Spell
Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points.
COMMON
MFC-087
Gather Your Mind
Normal Spell
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
COMMON
MFC-086
Big Bang Shot
Equip Spell
A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as battle damage to your opponent's Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.
RARE
MFC-085
Continuous Destruction Punch
Continuous Spell
When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
RARE
MFC-084
Amazoness Spellcaster
Normal Spell
Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.
COMMON
MFC-083
Dark Cat with White Tail
EARTH / Beast / Level 2 / ATK 800 / DEF 500
FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands.
COMMON
MFC-082
Ultimate Obedient Fiend
FIRE / Fiend / Level 10 / ATK 3500 / DEF 3000
This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
COMMON
MFC-081
Cat's Ear Tribe
EARTH / Beast-Warrior / Level 1 / ATK 200 / DEF 100
During the Damage Step of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
RARE
MFC-080
Koitsu
WATER / Fairy-Type Union / Level 10 / ATK 200 / DEF 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 3000 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON