INOV-EN099 |
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Paleozoic Opabinia
WATER / Aqua-Type Xyz / Rank 2 / ATK 0 / DEF 2400
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate
"Paleozoic" Trap Cards from your hand. If this card has a Trap Card as
Xyz Material: You can detach 1 Xyz Material from this card; add 1
"Paleozoic" Trap Card from your Deck to your hand. You can only use this
effect of "Paleozoic Opabinia" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It is a bit more playable but I wouldn't
recommend doing anything with it that involves those Pittifulic Trap
Cards from earlier. |
INOV-EN098 |
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Paleozoic Leanchoilia
Normal Trap
Target 1 banished card; return it to the Graveyard. Once per Chain, when
a Trap Card is activated while this card is in your Graveyard: Special
Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK
1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this
way, this card is unaffected by monster effects, also banish it when it
leaves the field.
COMMON |
Rating: |
1 |
Comments: |
With just one card left after this that is the
obvious culprit behind these being created, it had better be more
playable than these. |
INOV-EN097 |
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Paleozoic Marrella
Normal Trap
Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a
Trap Card is activated while this card is in your Graveyard: Special
Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK
1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this
way, this card is unaffected by monster effects, also banish it when it
leaves the field.
COMMON |
Rating: |
1 |
Comments: |
At least my ratings will be easy but I won't
have much to say beyond what has already been said about these. |
INOV-EN096 |
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Paleozoic Dinomischus
Normal Trap
Target 1 face-up card on the field; discard 1 card, and if you do,
banish it. Once per Chain, when a Trap Card is activated while this card
is in your Graveyard: Special Summon this card as a Normal Monster
(Aqua-Type/WATER/Level 2/ATK 1200/
DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way,
this card is unaffected by monster effects, also banish it when it
leaves the field.
COMMON |
Rating: |
1 |
Comments: |
I hope this won't be a consistant pattern for
sets to come because this is going to be tiresome after a while. |
INOV-EN095 |
|
Paleozoic Eldonia
Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK and DEF until
the end of this turn. Once per Chain, when a Trap Card is activated
while this card is in your Graveyard: Special Summon this card as a
Normal Monster (Aqua-Type/ WATER/
Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If
Summoned this way, this card is unaffected by monster effects, also
banish it when it leaves the field.
COMMON |
Rating: |
1 |
Comments: |
They're back to take up the remaining slots of
this booster set and not proving to be any better than the previous ones
released. |
INOV-EN094 |
|
Mare Mare
WATER / Wyrm-Type Tuner / Level 7 / ATK 2100 / DEF 1400
Cannot be Special Summoned, except by the effect of a Wyrm-Type monster.
During your Main Phase: You can reduce this card's Level by 1, and if
you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level
1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to
thrice per turn.
COMMON |
Rating: |
2 |
Comments: |
Though it's a Tuner, you'll get up to three
tokens out of it at a cost of reducing its Level to 4 but that'll still
let you Synchro Summon a Level 7 Synchro Monster. Unfortunately, you
can't Special Summmon it unless with one of its friends' effects. |
INOV-EN093 |
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Dino-Sewing
EARTH / Fiend / Level 4 / ATK 0 / DEF 0
Cannot be destroyed by battle. If this card is targeted for an attack:
This card gains 1000 ATK and DEF. If this card attacked, after damage
calculation: The ATK gained from this effect returns to 0.
COMMON |
Rating: |
2 |
Comments: |
A new monster that can survive any attacks
thrown at it and power up a bit too but that ATK part of the boost will
be lost if it ever declares an attack. |
INOV-EN092 |
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Caninetaur
FIRE / Beast-Warrior / Level 3 / ATK 1500 / DEF 200
Once per turn, if this card battles an opponent's monster, during damage
calculation (in either player's turn): You can send 1 Beast,
Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to
the Graveyard, and if you do, this card gains ATK equal to the sent
monster's Level x 100, until the end of the Battle Phase.
COMMON |
Rating: |
1 |
Comments: |
It looks more formidable than it actually is
because that ATK boost is going to be dismal even with high-Level
monsters and his stats are pretty poor to begin with. |
INOV-EN091 |
|
Constellar Tempest
Continuous Spell
During your End Phase: You can target 2 "Constellar" Xyz Monsters you
control that have Xyz Material; detach all Xyz Materials from both Xyz
Monsters, and if you do, halve your opponent's LP. You can only use this
effect of "Constellar Tempest" once per Duel. Once per turn, during your
Standby Phase: You can target 1 "Constellar" Xyz Monster you control and
1 "Constellar" monster in your Graveyard; attach that monster from the
Graveyard to that Xyz Monster as an Xyz Material.
RARE |
Rating: |
2 |
Comments: |
I would highly not recommend using the 1st
effect because while it halves your opponent's LP, your Constellar Xyz
Monsters aren't going to be able to use their effects without having to
use the 2nd effect. Plus that first effect can only be used once per
Duel. The 2nd effect is the only effect that makes this card's rating as
high as it is. |
INOV-EN090 |
|
Saber Reflection
Quick-Play Spell
When you take battle or effect damage while you control an "X-Saber"
monster: Gain LP equal to the damage you took, and if you do, inflict
the same amount of damage to your opponent, then you can add 1 "Saber"
Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can
only activate 1 "Saber Reflection" per turn.
RARE |
Rating: |
2 |
Comments: |
You'll have to take damage and control an
X-Saber at the same time but that shouldn't be too difficult given the
Deck's swarming capabilities and then you'll hurt your opponent back
while getting support from your Deck, though still kinda situational. |
INOV-EN089 |
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SPYRAL Resort
Field Spell
Your opponent cannot target other "SPYRAL" cards you control with card
effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to
your hand. Once per turn, during your End Phase, shuffle 1 monster from
your Graveyard into the Deck or destroy this card.
SUPER RARE |
Rating: |
2 |
Comments: |
You'll be able to get a SPYRAL monster right
away but you can quickly lose this card's benefits once your Graveyard
is void of monsters. |
INOV-EN088 |
|
SPYRAL MISSION - Assault
Continuous Spell
Destroy this card during your 3rd End Phase after activation. Once per
turn, if a "SPYRAL" monster you control destroys a monster by battle, or
if you destroy a card(s) on the field with a "SPYRAL" monster's effect
you control: You can draw 1 card. You can banish this card from your
Graveyard; Special Summon 1 "SPYRAL" monster from your hand.
RARE |
Rating: |
2 |
Comments: |
It self-destructs after 3 of your End Phases but
will help give you extra cards for each monster your SPYRAL monsters
take down, though they aren't all very strong. |
INOV-EN087 |
|
SPYRAL Master Plan
DARK / Spellcaster / Level 7 / ATK 1200 / DEF 2800
Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to
your hand. If this card is sent from the field to the Graveyard: You can
add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your
hand, except "SPYRAL Master Plan". You can only use this effect of
"SPYRAL Master Plan" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Her missions are few and far between so far so
one can't really consider this bad just yet but that also means she
can't be considered great either. |
INOV-EN086 |
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Charming Resort Staff
LIGHT / Fairy / Level 3 / ATK 300 / DEF 200
When an attack is declared involving a "SPYRAL Super Agent" you control
and an opponent's face-up monster: You can change the ATK of the
opponent's monster to 0. If this card is destroyed by battle or card
effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If
a "SPYRAL Super Agent" you control is destroyed by battle or sent to the
Graveyard while this card is in your Graveyard: You can banish this card
from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard
to your hand.
RARE |
Rating: |
1 |
Comments: |
Surprising Konami had to resort to
monsters this pitiful just to help sustain a new archetype they created.
Her charm won't be helping you out at all. |
INOV-EN085 |
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Subterror Behemoth Burrowing
Normal Trap
You can banish 1 "Subterror" monster from your Graveyard; for the rest
of this turn, face-down monsters you control cannot be destroyed by card
effects, and your opponent cannot target them with card effects. If this
card on the field is destroyed by a card effect: You can add 1
"Subterror" monster from your Deck to your hand. You can banish this
card from your Graveyard, then target 1 "Subterror" monster you control;
change it to face-down Defense Position.
RARE |
Rating: |
2 |
Comments: |
It saves your Subterrors from card effects but
not battle and since most of them have rather low DEF, your efforts are
practically wasted. |
INOV-EN084 |
|
Subterror Behemoth Ultramafus
EARTH / Pyro-Type Flip / Level 12 / ATK 3000 / DEF 1800
FLIP: You can change all other face-up monsters on the field to
face-down Defense Position. You can only use this effect of "Subterror
Behemoth Ultramafus" once per turn.
When a face-up monster you control is flipped face-down, if you control
no face-up monsters: You can Special Summon this card from your hand in
Defense Position. Once per turn: You can change this card to face-down
Defense Position.
ULTRA RARE |
Rating: |
2 |
Comments: |
The effect is pretty powerful and can benefit
you if your monsters are better off face-down but as a Level 12 monster
and having to be face-down to get the most out of the effect hurts its
rating. |
INOV-EN083 |
|
Subterror Behemoth Stygokraken
EARTH / Sea Serpent-Type Flip / Level 5 / ATK 1400 / DEF 2600
FLIP: You can target Set cards on the field, equal to the number of
"Subterror Behemoth" monsters you control; destroy them. You can only
use this effect of "Subterror Behemoth Stygokraken" once per turn.
When a face-up monster you control is flipped face-down, if you control
no face-up monsters: You can Special Summon this card from your hand in
Defense Position. Once per turn: You can change this card to face-down
Defense Position.
SUPER RARE |
Rating: |
2 |
Comments: |
Much like the original Rock-Type monsters that
could flip themselves face-down, this guy can too and his stats aren't
too bad for its Level but you may be wasting a Tribute to get it out
unless you can bring him out by his effect. |
INOV-EN082 |
|
Subterror Nemesis Archer
EARTH / Fairy / Level 3 / ATK 1600 / DEF 1400
At the start of the Damage Step, if this card attacks an opponent's
face-down Defense Position monster, and you control another "Subterror"
monster: You can shuffle that opponent's monster into the Deck. If this
card on the field is destroyed by battle or card effect and sent to the
Graveyard: You can Special Summon 1 "Subterror" monster from your Deck
in face-up or face-down Defense Position. You can only use each effect
of "Subterror Nemesis Archer" once per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
Whatever you bring out can be used to defend
your LP but that's about it as you'll have to wait until the new monster
is attacked or until your next turn to be able to use the effect. This
guy isn't all that strong on its own and won't do anything until you
have one of its friends to join it. |
INOV-EN081 |
|
Vermillion Dragon Mech
FIRE / Machine-Type Synchro / Level 9 / ATK 2700 / DEF 1800
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or
Graveyard, then target 1 card on the field; destroy it. If this Synchro
Summoned card is destroyed by card effect and sent to the Graveyard: You
can target 1 of your banished Tuners; add it to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
A generic Synchro that'll take more effort to
get out being a Level 9 monster and requires you to banish a Tuner
to get rid of a threat but you won't be getting them back as easily if
the effect is used after it's been revived from the Graveyard. |
INOV-EN080 |
|
Present Card
Normal Trap
Your opponent discards their entire hand, then draws 5 cards. You can
only activate 1 "Present Card" per turn.
SHORT PRINT COMMON |
Rating: |
2 |
Comments: |
A one-sided and slower Morphing Jar but it's
still kinda risky since you might make your opponent's hand better. |