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Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
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Elemental Energy (Page 4)

*Also available as an Ultimate Rare card
EEN-ENSE1-SE4 are not part of the main set and are only included because of their relationship to this set via their set ID.
EEN-ENSE4
Silent Swordsman LV5
LIGHT / Warrior / Level 5 / ATK 2300 / DEF 1000
This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
SECRET RARE
Rating: 2
Comments: He slips through cards like Premature Burial and Level Limit but he can't slip past Summoned Skull or Jinzo.
EEN-ENSE3
Sacred Phoenix of Nephthys
FIRE / Winged Beast / Level 8 / ATK 2400 / DEF 1600
If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card in this way, destroy all Spell and Trap Cards on the field.
SECRET RARE
Rating: 2
Comments: Another chance to obtain the monster that can't defeat Jinzo in battle!
EEN-ENSE2
The Creator
LIGHT / Thunder / Level 8 / ATK 2300 / DEF 3000
Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.
SECRET RARE
Rating: 1
Comments: Here's your second opportunity to pick up this horrible Monster!
EEN-ENSE1
Horus the Black Flame Dragon LV8
FIRE / Dragon / Level 8 / ATK 3000 / DEF 1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". While this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.
SECRET RARE
Rating: 4
Comments: Same as EEN-EN031's comments.
EEN-EN060
Level Limit - Area A
Continuous Trap
All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.
RARE
Rating: 1
Comments: In most cases, this wouldn't be too bad but with the semi-strong Level 3 Monsters out there, this would be a very bad card to use.
EEN-EN059
Non-Fusion Area
Continuous Trap
Neither player can Fusion Summon.
COMMON
Rating: 1
Comments: It should be renamed "Non Playable Area" and this card would certainly fit the bill.
EEN-EN058
Feather Wind
Counter Trap
You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field.  Negate the activation of a Spell or Trap Card and destroy it.
COMMON
Rating: 1
Comments: Same as EEN-EN042's comments.
EEN-EN057
Chthonian Polymer
Normal Trap
You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
COMMON
Rating: 1
Comments: Use Snatch Steal instead.
EEN-EN056
Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
COMMON
Rating: 1
Comments: Another card that is a dead draw most of the time with very little use.
EEN-EN055
The League of Uniform Nomenclature
Normal Trap
Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
COMMON
Rating: 1
Comments: I would rather name this card "The League of Useless Cards" and there would be plenty of cards to join them.
EEN-EN054
Weed Out
Normal Trap
Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
COMMON
Rating: 1
Comments: Not worth the deck space or the effort.
EEN-EN053
Simultaneous Loss
Normal Trap
Each player sends the top card from their Deck to the Graveyard.
COMMON
Rating: 1
Comments: You will be at a loss if you play this card.
EEN-EN052
Dark Deal
Normal Trap
You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".
COMMON
Rating: 1
Comments: Paying 1000 Life Points isn't worth making your opponent's Normal Spell Card have text that forces them to discard 1 random card.
EEN-EN051
The Forces of Darkness
Normal Trap
Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
COMMON
Rating: 2
Comments: Obviously don't run this in Dark World decks.
EEN-EN050*
Chthonian Blast
Normal Trap
You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
RARE
Rating: 1
Comments: Odds are that when you get to activate this card, there won't be much to choose from and you may even be destroying your own Monster! Stay away from this card.
EEN-EN049*
Hero Barrier
Normal Trap
If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
RARE
Rating: 1
Comments: Use Negate Attack instead.