← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to IOC Ratings →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Dark Crisis (Page 6)

DCR-105
Judgment of Anubis
Counter Trap
Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
SECRET RARE
Rating: 4
Comments: A very powerful Trap Card and it's no wonder it's a SCR!
DCR-104
Blast Held by a Tribute
Normal Trap
You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
ULTRA RARE
Rating: 2
Comments: The one called "Sacrifices Blast" on Yu-Gi-Oh that Ishizu uses. Not too bad to make your opponent regret Tribute Summoning the monster and wipe out their field of monsters but that's about it.
DCR-103
Ray of Hope
Normal Trap
Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
COMMON
Rating: 2
Comments: If you're running a LIGHT deck, this card isn't too bad but horrible elsewhere.
DCR-102
Sakuretsu Armor
Normal Trap
You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
COMMON
Rating: 1
Comments: Use Mirror Force or Negate Attack instead.
DCR-101
Spell Vanishing
Counter Trap
Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
SUPER RARE
Rating: 1
Comments: Use Cursed Seal of the Forbidden Spell instead.
DCR-100
Dice Re-Roll
Normal Trap
After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it.
COMMON
Rating: 1
Comments: For what it's worth, you could activate this card and have your opponent get the same or better roll!
DCR-099
Archfiend's Roar
Normal Trap
Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.
COMMON
Rating: 1
Comments: Another horrible Archfiend support card.
DCR-098
Dark Scorpion Combination
Normal Trap
You can only activate this card when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points.
RARE
Rating: 1
Comments: What's truly sad is for the activation requirements this card needs, you deal only 2000 damage and your opponent can easily chain Mirror Force and destroy all of your monsters.
DCR-097
Battle-Scarred
Continuous Trap
Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed.
COMMON
Rating: 1
Comments: It's hardly worth it, especially since you still have to pay for the Archfiend monster(s).
DCR-096
Frozen Soul
Normal Trap
You can only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
COMMON
Rating: 1
Comments: Use Negate Attack or Thunder of Ruler instead.