DB2-EN160 |
|
Dragon's Gunfire
Normal Spell
You can only activate this card when you have a face-up Dragon-Type
monster on your side of the field. Select and activate 1 of the
following effects:
● Inflict 800 points of damage to your opponent's Life Points.
● Destroy 1 face-up monster with a DEF of 800 points or less.
COMMON |
Rating: |
1 |
Comments: |
That's some weak gunfire this
dragon has based on what it can do. Find a better card. |
DB2-EN159 |
|
A Wingbeat of Giant Dragon
Normal Spell
Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type
monster on your side of the field and destroy all Spell and Trap Cards
on the field.
COMMON |
Rating: |
1 |
Comments: |
Use Heavy Storm over this card. |
DB2-EN158 |
|
The Dragon's Bead
Continuous Trap
Discard 1 card from your hand. Negate the effect of a Trap Card that
targets 1 face-up Dragon-Type monster and destroy the Trap Card.
COMMON |
Rating: |
1 |
Comments: |
Stick to Royal Decree instead. |
DB2-EN157 |
|
Troop Dragon
WIND / Dragon / Level 2 / ATK 700 / DEF 800
If this card is destroyed and sent to the Graveyard as a result of
battle, select and Special Summon 1 "Troop Dragon" from your Deck to
your side of the field. Then shuffle your Deck.
COMMON |
Rating: |
2 |
Comments: |
I gave him an extra star because
you can choose the mode of your new TD, unlike the "searcher" Monsters. |
DB2-EN156 |
|
Gray Wing
WIND / Dragon / Level 3 / ATK 1300 / DEF 700
Discard 1 card from your hand during Main Phase 1. This monster can
attack twice during the Battle Phase of this turn.
COMMON |
Rating: |
1 |
Comments: |
Use Mataza the Zapper instead as
he doesn't require anything for his effect, which is the same as this
card's. |
DB2-EN155 |
|
Cave Dragon
WIND / Dragon / Level 4 / ATK 2000 / DEF 100
If there is a monster on your side of the field, you cannot Normal
Summon this monster. In addition, if there are no Dragon-Type monsters
except this card on your side of the field, this card cannot declare an
attack.
COMMON |
Rating: |
1 |
Comments: |
This card is so bad that I would
almost suggest using Giant Orc or GAF but neither of those cards are
playable either so find a better Monster. |
DB2-EN154 |
|
Fiend Skull Dragon
WIND / Dragon-Type Fusion / Level 5 / ATK 2000 / DEF 1200
"Cave Dragon" + "Lesser Fiend"
A Fusion Summon of this monster can only be conducted with the above
Fusion Material Monsters. As long as this card remains face-up on the
field, negate the effects of Flip Effect Monsters. Negate the effects of
a Trap Card that targets this card and destroy it.
RARE |
Rating: |
1 |
Comments: |
For the most part, horrible
Monsters make horrible Fusion Monsters and this guy is no exception as
Dark Ruler Ha Des has the better version of this effect and only needs
himself to use it so use him instead. |
DB2-EN153 |
|
Spirit Ryu
WIND / Dragon / Level 4 / ATK 1000 / DEF 1000
You can only activate this effect during your Battle Step, if this card
battles during your turn. Discard 1 Dragon-Type monster from your hand
to the Graveyard to increase the ATK and DEF of this card by 1000 points
until the End Step.
COMMON |
Rating: |
2 |
Comments: |
There is no place for this card
except in Dragon decks for obvious reasons so keep him there. |
DB2-EN152 |
|
Spear Dragon
WIND / Dragon / Level 4 /
ATK 1900 / DEF 0
When this card attacks with an ATK that is higher than the DEF of a
Defense Position monster, inflict the difference as Battle Damage to
your opponent’s Life Points. If this card attacks, it is changed to
Defense Position at the end of the Damage Step.
SUPER
RARE |
Rating: |
2 |
Comments: |
It may have 1900 ATK but it also
has 0 DEF and is changed to Defense Mode after attacking. Its other
effect is the only reason keeping it at 2/5. |
DB2-EN151 |
|
Tyrant Dragon
FIRE / Dragon / Level 8 / ATK 2900 / DEF 2500
When there is a monster on your opponent's side of the field after this
monster's first attack of your Battle Phase, this monster can attack
once again during the same Battle Phase. In addition, negate the effect
of a Trap Card that targets this card and destroy it. If this card is
Special Summoned from the Graveyard by another card's effect, you must
Tribute 1 Dragon-Type monster on your side of the field.
ULTRA RARE |
Rating: |
1 |
Comments: |
IMO, this card is Ultra Rare because it gets an additional attack if there
is another Monster on the opponent's field after its first attack
as everything else would most likely bump it down to a Rare or Common. |
DB2-EN150 |
|
Emergency Provisions
Quick-Play Spell
Send Spell or Trap Cards on your side of the field to the Graveyard
except this card. Increase your Life Points by 1000 points for each card
sent to the Graveyard.
RARE |
Rating: |
2 |
Comments: |
The major thing that hurts this
card is you have to send your own Spell or Trap Cards to your Graveyard
to gain the lifepoints. |
DB2-EN149 |
|
The Warrior Returning Alive
Normal Spell
Select 1 Warrior-Type monster in your
Graveyard and add it to your hand.
COMMON |
Rating: |
2 |
Comments: |
Retrieve any decent Warrior-Type
Monster from your Graveyard, if you can find any besides Dark Blade.
|
DB2-EN148 |
|
Array of Revealing Light
Field Spell
Declare 1 Type of monster. Any monster of the declared Type cannot
declare an attack during the turn it is Normal Summoned, Flip Summoned
or Special Summoned.
COMMON |
Rating: |
1 |
Comments: |
This card is so bad that even
Vengeful Bog Spirit is better as it stops every Monster from attacking
right away. |
DB2-EN147 |
|
Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
Then shuffle your Deck.
RARE |
Rating: |
2 |
Comments: |
You can search out one of the
few playable Warrior-Type Monsters like Dark Blade but that's about it.
|
DB2-EN146 |
|
The A. Forces
Continuous Spell
Increase the ATK of all Warrior-Type monsters on your side of the field
by 200 points for each face-up Warrior-Type and Spellcaster-Type monster
on your side of the field.
COMMON |
Rating: |
2 |
Comments: |
There aren't many decent
Warrior-Type Monsters to make this card get much use but maybe later
there will be. |
DB2-EN145 |
|
Dragon Manipulator
EARTH / Warrior / Level 3 / ATK 700 / DEF 800
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's
side of the field until the end of the End Phase.
COMMON |
Rating: |
1 |
Comments: |
He's just as bad as Shadow
Tamer. |
DB2-EN144 |
|
Shadow Tamer
EARTH / Warrior / Level 3 / ATK 800 / DEF 700
FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's
side of the field until the end of the End Phase.
COMMON |
Rating: |
1 |
Comments: |
First of all, you can only
choose a Fiend-Type Monster. Second, you don't get to keep the Monster
very long and finally, your choices will be slim most likely. |
DB2-EN143 |
|
Exiled Force
EARTH / Warrior / Level 4 / ATK 1000 / DEF 1000
Tribute this face-up card. Destroy 1 monster on the field.
COMMON |
Rating: |
1 |
Comments: |
You lose a Monster just to
destroy another Monster. Overall just bad. |
DB2-EN142 |
|
Frontier Wiseman
EARTH / Spellcaster / Level 3 / ATK 1600 / DEF 800
As long as this card remains face-up on your side of the field, negate
the effects of Spell Cards that target face-up Warrior-Type monsters on
your side of the field and destroy the Spell Cards.
COMMON |
Rating: |
1 |
Comments: |
His stats don't allow him to
stay on the field very long so you might as well not put him in your
deck. |
DB2-EN141 |
|
Mysterious Guard
EARTH / Spellcaster / Level 3 / ATK 800 / DEF 1200
FLIP: Return 1 face-up monster on the field to the top of its owner's
Deck. Also, if there is a face-up Warrior-Type monster on your side of
the field, you can return another face-up monster to its owner's hand.
COMMON |
Rating: |
1 |
Comments: |
What's even more mysterious than
this guard is the fact that he was even reprinted in the first place! He
wasn't hard to get back in LOD and isn't even playable! |