COTD-EN099 |
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Ancient Gear Golem - Ultimate Pound
EARTH / Machine / Level 8 / ATK 3000 / DEF 3000
Cannot be Special Summoned. If this card attacks a Defense Position
monster, inflict piercing battle damage. Up to twice per turn, when this
attacking card destroys a monster by battle: You can discard 1 Machine
monster; this card can attack again in a row. If this card on the field
is destroyed by battle or card effect: You can add 1 "Polymerization"
from your Deck to your hand, and if you do, add 1 other "Ancient Gear"
monster from your GY to your hand.
COMMON |
Rating: |
3 |
Comments: |
I guess Konami didn't like Ancient Gear Golem's
dub attack name as much as others and opted for Japan's attack name
instead but regardless, unlike the original AGG, this guy can get up to
3 attacks in a single turn provided you can toss out Machine-Type
monsters. The last effect isn't that bad either though. |
COTD-EN098 |
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Speedroid Passinglider
WIND / Machine-Type Pendulum / Level 5 / ATK 2200 / DEF 2000 / Scale 3
Once per turn: You can send 1
"Speedroid" Tuner from your hand or face-up from your field to the GY;
increase or reduce (min. 1) this card's Pendulum Scale by the original
Level of the sent monster until the end of this turn.
If there are no monsters on the field,
you can Special Summon this card (from your hand). You can only Special
Summon "Speedroid Passinglider" once per turn this way. When this card
is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid"
monster in your GY; Special Summon it. Your opponent's monsters cannot
target "Speedroid" monsters for attacks, except this one.
COMMON |
Rating: |
2 |
Comments: |
The Pendulum Scale can certainly be used and if
you use it with its friends, it can be more effective but neither
effect, nor its stats is particularly strong. |
COTD-EN097 |
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Abyss Actor - Trendy Understudy
DARK / Fiend-Type Pendulum / Level 2 / ATK 700 / DEF 700 / Scale 8
When you Pendulum Summon a monster: You
can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your
Extra Deck to your hand.
If you have 2 "Abyss Actor" cards in your
Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8
"Abyss Actor" Pendulum Monster from your hand or face-up from your Extra
Deck. You can only use this effect of "Abyss Actor - Trendy Understudy"
once per turn.
COMMON |
Rating: |
2 |
Comments: |
Making use of the Pendulum Scale is about the
best you can do with this because both effects are quite specific and
its stats aren't going to help it survive by any means. |
COTD-EN096 |
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Destiny HERO - Dangerous
DARK / Warrior-Type Fusion / Level 6 / ATK 2000 / DEF 2600
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster
from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters
you control gain 200 ATK for each "Destiny HERO" monster in your GY
until the end of this turn. You can only use this effect of "Destiny
HERO - Dangerous" once per turn.
COMMON |
Rating: |
1 |
Comments: |
"Dangerous" isn't a word I'd use to describe
this guy. "Pathetic" is more like it because all it can muster up is
2000 ATK, 2600 DEF and a dismal temporary ATK boost to give it and its
friends for each of its fallen comrades in the Graveyard. |
COTD-EN095 |
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Performapal Trumpanda
EARTH / Beast-Type Pendulum / Level 3 / ATK 800 / DEF 800 / Scale 3
Once per turn: You can increase this
card's Pendulum Scale by 1 (max. 12).
When your Pendulum Monster is targeted
for an attack: You can negate the attack. You can only use this effect
of "Performapal Trumpanda" once per turn.
COMMON |
Rating: |
2 |
Comments: |
The effects are rather mediocre but the Pendulum
Text effect has its uses as does its Pendulum Scale. |
COTD-EN094 |
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Galaxy Worm
LIGHT / Insect / Level 3 / ATK 1200 / DEF 1000
When this card is Normal Summoned while you control no other monsters:
You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from
your Deck, but it has its effects negated.
COMMON |
Rating: |
2 |
Comments: |
Xyz Summoning is about all you can do with this
that is worthwhile because its stats are useless without another effect
to benefit from it. |
COTD-EN093 |
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Wicked Acolyte Chilam Sabak
DARK / Reptile / Level 8 / ATK 2500 / DEF 0
If you have 5 or more cards in your hand, you can Normal Summon this
card without Tributing. When this card is destroyed by battle and sent
to the GY: You can Special Summon this card in Defense Position, and if
you do, it is treated as a Tuner. You can only use this effect of
"Wicked Acolyte Chilam Sabak" once per turn.
COMMON |
Rating: |
2 |
Comments: |
You won't be able to bring it out during the
first turn of the Duel unless you manage to draw an extra card by an
effect. As far as Level 8 monsters go though, it's not all that
impressive with its stats or effects. |
COTD-EN092 |
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Gogogo Aristera & Dexia
EARTH / Rock / Level 3 / ATK 0 / DEF 2200
While another "Gogogo" monster is on the field, your opponent's monsters
cannot target "Gogogo" monsters for attacks, also your opponent cannot
target "Gogogo" monsters on the field with card effects. An Xyz Monster
that was Summoned using only this card and other "Gogogo" monsters as
material gains this effect.
● When it is Xyz Summoned: You can target 1 face-up Attack Position
monster your opponent controls; change it to Defense Position, and if
you do, change its DEF to 0.
COMMON |
Rating: |
2 |
Comments: |
You can create a lock with two copies of this
card and with 2200 DEF, it's hard to get rid of as a whole but Xyz
Summoning with it won't help you much, even if you do get the bonus
effect. |
COTD-EN091 |
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Infernity Patriarch
DARK / Fiend / Level 4 / ATK 1000 / DEF 2000
If this is the only card in your hand, you can Special Summon it (from
your hand). You can only Special Summon "Infernity Patriarch" once per
turn this way. While you have no cards in your hand, if an "Infernity"
monster(s) you control would be destroyed by battle or card effect, you
can banish this card from your GY instead.
COMMON |
Rating: |
2 |
Comments: |
Obviously this is meant for Infernity Decks with
both of its effects but it isn't too bad outside of there given its 2000
DEF and 1st effect. |
COTD-EN090 |
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Junk Breaker
EARTH / Warrior / Level 4 / ATK 1800 / DEF 1000
During your Main Phase, if this card was Normal Summoned this turn: You
can Tribute this card; all face-up monsters on the field have their
effects negated until the end of this turn.
COMMON |
Rating: |
3 |
Comments: |
Not only does it work as a beatstick but if
there are monsters whose effects are overpowering you, let this guy
neutralize them long enough for you to take them down. |
COTD-EN089 |
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F.A. Downforce
Quick-Play Spell
Target 1 "F.A." monster you control; increase its Level by 2 until the
end of this turn. During your Main Phase, except the turn this card was
sent to the GY: You can banish this card from your GY, then target 1
"F.A." monster you control; increase its level by 2 until the end of
this turn. You can only use each effect of "F.A. Downforce" once per
turn.
COMMON |
Rating: |
2 |
Comments: |
Well it's quicker to boost F.A. monsters than
Grand Prix but that boost only lasts one turn, regardless of which
effect you use. |
COTD-EN088 |
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F. A. Circuit Grand Prix
Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the
Battle Phase only. Once per turn, when your "F.A." monster destroys an
opponent's monster by battle: You can draw 1 card. If this face-up card
on the field is destroyed by a card effect: You can add 1 "F.A." card
from your Deck to your hand, except "F.A. Circuit Grand Prix". You can
only use this effect of "F.A. Circuit Grand Prix" once per turn.
COMMON |
Rating: |
2 |
Comments: |
This makes F.A. monsters basically gain 600 ATK
during the Battle Phase but unless we get better ones than the two
lackluster ones below, I can't see this being too effective. |
COTD-EN087 |
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F.A. Hang On Mach
WIND / Machine / Level 4 / ATK 0 / DEF 1800
Gains ATK equal to its Level x 300. Unaffected by activated effects from
an opponent's monster whose original Level/Rank is lower than this
card's Level. Each time a "F.A." Spell/Trap Card or effect is activated:
You can increase this card's Level by 1. If this card is Level 7 or
higher, any card sent to your opponent's GY is banished instead.
COMMON |
Rating: |
2 |
Comments: |
Its DEF is high enough to fend off even Vendread
Revenants from this set but it's only marginally better than its comrade
below. |
COTD-EN086 |
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F.A. Sonic Meister
WIND / Machine / Level 4 / ATK 0 / DEF 1000
Gains ATK equal to its Level x 300. Cannot be destroyed by battle with
an opponent's monster whose original Level/Rank is lower than this
card's Level. Each time a "F.A." Spell/Trap Card or effect is activated:
You can increase this card's Level by 1. If this card is Level 7 or
higher, it can make up to 2 attacks on monsters during each Battle
Phase.
COMMON |
Rating: |
1 |
Comments: |
Effects are as pitiful as its stats so despite
being a brand new archetype, this is not the way they should start off. |
COTD-EN085 |
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Vendread Reorigin
Normal Trap
Target 1 face-up monster your opponent controls that has a Level;
Tribute it, and if you do, Special Summon 1 "Vendread Token"
(Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's
original Level. While the Token Special Summoned by this effect is on
the field, you cannot Normal or Special Summon monsters, except
"Vendread" monsters.
SECRET RARE |
Rating: |
1 |
Comments: |
Want a Token for free? Use Fiend's Sanctuary and
the like, which are also going to be faster than this. |
COTD-EN084 |
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Revendread Origin
Ritual Spell
This card can be used to Ritual Summon any "Vendread" Ritual Monster
from your hand or GY. You must also Tribute monsters from your hand or
field, and/or banish Zombie monsters from your GY, whose total Levels
equal or exceed the Level of the Ritual Monster you Ritual Summon. If
"Revendread Slayer(s)" you control would be destroyed by battle or card
effect, you can banish this card from your GY instead.
COMMON |
Rating: |
2 |
Comments: |
Unlike traditional Ritual Spells, this card
offers a bit more but not enough to rate it higher than the Ritual
Monster it brings out. |
COTD-EN083 |
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Vendread Revenants
DARK / Zombie / Level 4 / ATK 1800 / DEF 200
If this card in your possession is destroyed by an opponent's card (by
battle or card effect) and sent to your GY: You can Special Summon this
card, but banish it when it leaves the field. A "Vendread" monster
Ritual Summoned using this card on the field gains this effect. You can
only use the preceding effect of "Vendread Revenants" once per turn.
● Once per turn (Quick Effect): You can target 1 Special Summoned
monster your opponent controls; banish it.
COMMON |
Rating: |
3 |
Comments: |
With help from Imperial Iron Wall, you have a
scenario the likes of D.D. Scout Plane and Macro Cosmos to protect your
LP consistantly and with 1800 ATK, it'll be a constant threat. |
COTD-EN082 |
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Revendread Slayer
DARK / Zombie-Type Ritual / Level 6 / ATK 2400 / DEF 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once
per battle, if this card battles an opponent's monster, during damage
calculation (Quick Effect): You can banish 1 Zombie monster from your
GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the
GY: You can add 1 Ritual Spell from your Deck to your hand, and if you
do, send 1 "Vendread" monster from your Deck to the GY. You can only use
this effect of "Revendread Slayer" once per turn.
RARE |
Rating: |
2 |
Comments: |
There's only 1 Vendread Ritual Spell out in the
TCG at the moment but luckily, this guy doesn't force you to use it. The
effects aren't all that great though and neither is its lack of DEF. |
COTD-EN081 |
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Samurai Skull
DARK / Zombie / Level 4 / ATK 1700 / DEF 0
When this card is Normal Summoned: You can send 1 Zombie monster from
your Deck to the GY. If this face-up card in its owner's control leaves
the field because of an opponent's card effect: You can Special Summon 1
Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
COMMON |
Rating: |
2 |
Comments: |
You can dump a high-level Zombie into the
Graveyard for quick revival later and the other effect isn't too bad but
having to Normal Summon it and/or have the opponent's card effect make
it leave the field to obtain the benefits isn't that great. |
COTD-EN080 |
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Transmission Gear
Normal Trap
During damage calculation, if your monster battles an opponent's
monster: Play rock-paper-scissors with your opponent. Make the losing
player banish the battling monster they control, face-down.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
Rock Paper Scissors is a risk on its own without
being factored into a Duel. Plus, it could be a while before you find
the outcome. |