*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards. | ||||
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Abyss Rising Rarity Changes (Page 2)
ABYR-EN099 | |
Bahamut Shark WATER / Sea Serpent-Type Xyz / Rank 4 / ATK 2600 / DEF 2100 2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. RARE |
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ABYR-EN098 | |
Thunder Sea Horse LIGHT / Thunder / Level 4 / ATK 1600 / DEF 1200 You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect. RARE |
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ABYR-EN089 | |
Attack the Moon! Continuous Spell Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target. COMMON |
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ABYR-EN087 | |
Spellbook Library of the Heliosphere Normal Spell If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck, add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. RARE |
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ABYR-EN085 | |
Giant Soldier of Steel EARTH / Rock-Type Xyz / Rank 3 / ATK 1300 / DEF 2000 2 Level 3 Rock-Type monsters This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn. RARE |
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ABYR-EN082 | |
Red Dragon Ninja FIRE / Winged Beast / Level 6 / ATK 2400 / DEF 1200 When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn. COMMON |
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ABYR-EN080 | |
Retort Counter Trap When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand. RARE |
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ABYR-EN076 | |
That Wacky Alchemy! Normal Trap If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target. SUPER RARE |
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ABYR-EN075 | |
Memory of an Adversary Normal Trap When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. COMMON |
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ABYR-EN074 | |
Madolchepalooza Normal Trap Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase. RARE |
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ABYR-EN072 | |
Abyss-sphere Continuous Trap Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation. RARE |
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ABYR-EN071 | |
Abyss-squall Normal Trap Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase. RARE |
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ABYR-EN067 | |
Bubble Bringer Continuous Trap Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated. RARE |
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ABYR-EN062 | |
Forbidden Dress Quick-Play Spell Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects. RARE |
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ABYR-EN060 | |
The Grand Spellbook Tower Field Spell Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. RARE |
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ABYR-EN059 | |
Spellbook of Fate Quick-Play Spell If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls. COMMON |