*Also available as an Ultimate Rare card |
ABYR-EN079 |
|
Unification
Continuous Trap
Once per turn, during each player's Standby Phase:
The turn player declares a Level from among the face-up monsters
they control, then sends all face-up monsters they control with
a different Level to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
You'd be lucky enough to have
your opponent lose ONE monster by this card's effect but it can hurt you
too and probably will more than your opponent. |
ABYR-EN078 |
|
Cash Back
Counter Trap
When your opponent activates a Spell/Trap Card,
or monster effect, by paying their Life Points:
Negate the activation, and if you do, return it to the Deck.
SHORT PRINT COMMON |
Rating: |
2 |
Comments: |
This makes your opponent waste
LPs only to lose the card that required that payment but it's returned
to the deck instead of sent to the Grave, making it still a threat. |
ABYR-EN077* |
|
That Wacky Alchemy!
Normal Trap
If a face-up Spell Card(s) in your opponent's Spell & Trap Card
Zones is sent to the Graveyard: You can Target
1 face-up monster on the field; destroy that
target.
ULTRA RARE |
Rating: |
3 |
Comments: |
Thanks to a Konami article
about this card that lets the effect be used even after an opponent's
Spell Card has resolved and is now in the Grave, this card will see more
use and gets a higher rating. |
ABYR-EN076 |
|
Magic Deflector
Normal Trap
For the rest of this turn, negate all Equip, Field, Continuous
and Quick-Play Spell Card effects on the field.
COMMON |
Rating: |
1 |
Comments: |
You don't generally see the
cards this card negates and it'd include yours too if you used them. |
ABYR-EN075 |
|
Memory of an Adversary
Normal Trap
When an opponent's monster declares an attack:
You take damage equal to the attacking monster's ATK, and if you
do, banish that monster. During the End Phase of your opponent's
next turn, Special Summon that monster to your side of the
field.
SUPER RARE |
Rating: |
1 |
Comments: |
It has a promising side-effect
in that you get the monster responsible for hitting your LPs but that's
not until your opponent's next End Phase and by then you may have
already lost. |
ABYR-EN074 |
|
Madolchepalooza
Normal Trap
Special Summon any number of "Madolche" monsters from your hand,
but shuffle them into the Deck during the End Phase.
SUPER RARE |
Rating: |
2 |
Comments: |
Same as ABYR-EN071's comments. |
ABYR-EN073 |
|
Abyss-strom
Normal Trap
Send 1 face-up "Umi" you control to the Graveyard;
send all Spell and Trap Cards on the field to the Graveyard.
RARE |
Rating: |
2 |
Comments: |
It's essentially Levia Dragon -
Daedalus in Trap form but it also sends instead of destroys. |
ABYR-EN072* |
|
Abyss-sphere
Continuous Trap
Special Summon 1 "Mermail" monster from your Deck. Its effects
are negated. You cannot activate any Spell Cards. When this card
leaves the field, destroy that monster. Destroy this card during
your opponent's next End Phase after activation.
ULTRA RARE |
Rating: |
2 |
Comments: |
Much like Abyss-squall, you'll most likely use your
new monster as Xyz Material and not worry about the price you'd pay for
using this. |
ABYR-EN071 |
|
Abyss-squall
Normal Trap
Target 3 "Mermail" monsters in your Graveyard;
Special Summon those targets in face-up Defense Position. Their
effects are negated and they cannot declare an attack. Destroy
them during the End Phase.
SUPER RARE |
Rating: |
2 |
Comments: |
Naturally, you'll just Xyz
Summon with your new monsters and avoid the downside to this but that's
all this is good for. |
ABYR-EN070 |
|
Xyz Xtreme !!
Normal Trap
When an Xyz Monster you control is destroyed by battle:
Pay 1000 Life Points;
you reveal 1 Xyz
Monster from the Extra Deck with a Rank less than or equal to
that destroyed monster's, and so can your opponent
(simultaneously). The player who revealed the monster with lower
ATK takes damage equal to the difference between the revealed
monsters' ATK's. If the opponent doesn't reveal a monster,
inflict damage to your opponent equal to the ATK of your
revealed monster.
COMMON |
Rating: |
2 |
Comments: |
You pay 1000 Life Points to
potentially make your opponent pay for taking our your Xyz Monster but
let's face it, you likely won't deal enough damage to make up for your
loss. |
ABYR-EN069 |
|
Heroic Advance
Normal Trap
When a face-up "Heroic" monster you control is targeted for an
attack: Target another face-up Level 4 or lower
"Heroic" monster you control; double its ATK
during this Battle Phase, then switch the attack target to it
and conduct damage calculation, but monsters cannot be destroyed
by this battle.
COMMON |
Rating: |
2 |
Comments: |
It saves your possibly weaker
Heroic monster from a certain demise and deals your opponent Battle
Damage but both monsters will survive thanks to this effect so its
threat will remain at large. |
ABYR-EN068 |
|
Heroic Gift
Normal Trap
If your opponent's Life Points are 2000 or less:
Make their Life Points 8000, and if you do, draw 2
cards. You can only activate 1 "Heroic Gift" per turn.
COMMON |
Rating: |
1 |
Comments: |
Restoring your opponent's LPs
to normal isn't worth drawing 2 extra cards, especially if those cards
could've won you the duel before you activated this. Even Upstart Goblin
is better. |
ABYR-EN067 |
|
Bubble Bringer
Continuous Trap
Level 4 or higher monsters cannot attack directly. During your
turn: You can send this face-up card from the
field to the Graveyard to target 2 Level 3 or lower WATER
monsters with the same name in your Graveyard;
Special Summon those targets. Their effects are negated.
SUPER RARE |
Rating: |
2 |
Comments: |
Watt decks are pretty much shut
down with this but your monsters are included unless either player Xyz
Summons. The second effect isn't bad either though. |
ABYR-EN066 |
|
Battle Break
Normal Trap
When an opponent's monster declares an attack:
Your opponent can reveal 1 monster in their hand to negate this
card's effect, otherwise destroy the attacking monster, then end
the Battle Phase.
COMMON |
Rating: |
1 |
Comments: |
While Sakuretsu Armor and the
better-cards-than-this are legal, this shouldn't ever be used. |
ABYR-EN065 |
|
The Humble Sentry
Normal Spell
Reveal your hand, choose 1 card, and shuffle it into the Deck.
COMMON |
Rating: |
1 |
Comments: |
In my humble opinion,
this card is utterly pointless. |
ABYR-EN064 |
|
Mind Pollutant
Normal Spell
Discard 1 monster to target 1 monster of that Level your
opponent controls; take control of that target
until the End Phase.
RARE |
Rating: |
2 |
Comments: |
You can use your new monster
for whatever you like unless it restricts otherwise but you may draw
this without being able to play it. |
ABYR-EN063 |
|
Final Gesture
Normal Spell
Target 1 face-up Level 3 monster you control;
Special Summon 1 monster with the same name as that monster from
your hand or Graveyard. Its effects are negated. During the End
Phase of this turn, destroy the face-up monster that was
targeted by this card.
COMMON |
Rating: |
1 |
Comments: |
The best target (Sangan) is
limited to 1 so that leaves the next best target, Tour Guide, which is
at two and even she does a better job than this card. |
ABYR-EN062 |
|
Forbidden Dress
Quick-Play Spell
Target 1 face-up monster on the field; until
the End Phase, that target loses 600 ATK, but it cannot be
targeted or destroyed by other card effects.
SUPER RARE |
Rating: |
1 |
Comments: |
No matter how many of these are
made, Shrink stays unbanned (it's still at 3) so Shrink should be the
more logical card to use but I don't think that's going to happen. |
ABYR-EN061 |
|
Madolche Ticket
Continuous Spell
When a "Madolche" card(s) is returned from your side of the
field or Graveyard to your hand or Main Deck by a card effect:
Add 1 "Madolche" monster from your Deck to your hand. If you
control a face-up Fairy-Type "Madolche" monster, you can Special
Summon the monster from your Deck in face-up Attack Position
instead of adding it to your hand. You can only use the effect
of "Madolche Ticket" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Since Madolches constantly
return to the deck, you're bound to pull this effect off a few times
during the duel but most likely you'll only be adding the Madolche
monster to the hand. |
ABYR-EN060 |
|
The Grand Spellbook Tower
Field Spell
Once per turn, during your Standby Phase, if you have a
Spellcaster-Type monster on your side of the field or in your
Graveyard: You can return 1 "Spellbook" Spell
Card from your Graveyard to the bottom of your Deck, except "The
Grand Spellbook Tower", then draw 1 card. When this card is
destroyed by your opponent's card and sent to the Graveyard:
You can Special Summon 1 Spellcaster-Type monster from your hand
or Deck whose Level is less than or equal to the number of "Spellbook"
Spell Cards in your Graveyard.
SECRET RARE |
Rating: |
2 |
Comments: |
It needs a Spellcaster present
on your field or in your Grave but you'll get to reuse Spellbook Spells, draw 1 card and bring out a new Spellcaster when this card is
destroyed by an opponent's effect. |