*Also available as an Ultimate Rare card |
ABPF-EN099 |
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Shield Worm
EARTH / Insect / Level 4 / ATK 800 / DEF 2000
When this card is Summoned, it is changed to Defense Position. Then,
send 1 card from the top of your opponent's Deck to the Graveyard for
each face-up Insect-Type monster you control.
RARE |
Rating: |
2 |
Comments: |
At least no matter how he's Summoned he goes to
Defense Mode and his other effect isn't terrible or all that great. |
ABPF-EN098 |
|
Skull Conductor
DARK / Zombie / Level 4 / ATK 2000 / DEF 0
If this card is face-up on the field at the end of the Battle Phase,
destroy it. You can send this card from your hand to the Graveyard to
Special Summon up to 2 Zombie-Type monsters from your hand whose
combined ATK is exactly 2000.
RARE |
Rating: |
1 |
Comments: |
All aboard the zombie train! Too bad the train
quickly derails itself into the Grave. |
ABPF-EN097 |
|
Zeman the Ape King
EARTH / Beast-Type Synchro / Level 7 / ATK 2500 / DEF 1800
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap
Cards until the end of the Damage Step. When an opponent's monster
declares an attack, you can select that monster and send 1 monster from
your hand or your side of the field to the Graveyard to negate the
attack.
SECRET RARE |
Rating: |
3 |
Comments: |
Same as ABPF-EN096's comments. |
ABPF-EN096 |
|
Underground Arachnid
EARTH / Insect-Type Synchro / Level 6 / ATK 2400 / DEF 1200
1 DARK Tuner + 1 non-Tuner Insect-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap
Cards until the end of the Damage Step. Once per turn, you can select 1
face-up monster your opponent controls, and equip it to this card. If
this card would be destroyed by battle, you can destroy the monster
equipped to this card by its effect instead. (You can only equip 1
monster at a time to this card.)
SECRET RARE |
Rating: |
3 |
Comments: |
He's hard to bring out but his attacks will be
pretty much successful. |
ABPF-EN095 |
|
Shield Wing
WIND / Winged Beast / Level 2 / ATK 0 / DEF 900
Up to twice per turn, if this card would be destroyed by battle, it is
not destroyed.
SECRET RARE |
Rating: |
2 |
Comments: |
Lasts longer than most monsters with his stats but
isn't really worth being SCR. |
ABPF-EN094 |
|
Evil Blast
Normal Trap
Activate only when a monster is Special Summoned to your opponent's side
of the field. Equip this card to that monster. It gains 500 ATK. During
each of your opponent's Standby Phases, inflict 500 damage to your
opponent.
RARE |
Rating: |
1 |
Comments: |
So giving a monster your opponent just Special
Summoned MORE ATK is supposed to be evil, when we have Nightmare Wheel,
which prevents ANY monster from attacking and deals equal effect damage? |
ABPF-EN093 |
|
Viser Des
DARK / Fiend / Level 4 / ATK 500 / DEF 1200
When this card is Normal Summoned, select 1 monster your opponent
controls. Destroy that monster during your 3rd Standby Phase after the
Summon. This card cannot be destroyed by battle until this effect is
resolved.
RARE |
Rating: |
1 |
Comments: |
This guy won't be around long enough to make his
effect resolve and he'll become "Viser Dead". |
ABPF-EN092 |
|
Chimera the Flying Mythical Beast
WIND / Beast-Type Fusion / Level 6 / ATK 2100 / DEF 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This monster is always treated as a "Phantom Beast" monster.)
When this card is destroyed, you can select and Special Summon either
"Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard.
RARE |
Rating: |
1 |
Comments: |
Same as ABPF-EN091's comments. |
ABPF-EN091 |
|
Berfomet
DARK / Fiend / Level 5 / ATK 1400 / DEF 1800
When this card is Normal or Flip Summoned, you can add 1 "Gazelle the
King of Mythical Beasts" from your Deck to your hand.
RARE |
Rating: |
1 |
Comments: |
Even though Yugi Muto used it, it has no
playability except in his deck so keep it there. |
ABPF-EN090 |
|
Gale Dogra
EARTH / Insect / Level 2 / ATK 650 / DEF 600
You can pay 3000 Life Points to send 1 monster from your Extra Deck to
the Graveyard.
RARE |
Rating: |
1 |
Comments: |
3000 LP is a big waste just to send a monster from
your Extra Deck to the Grave especially since you cannot Special Summon
the monster because it wasn't summoned properly beforehand. |
ABPF-EN089 |
|
Core Transport Unit
Continuous Spell
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki
Meiru" from your Deck to your hand.
SECRET RARE |
Rating: |
1 |
Comments: |
Transport
this card to the trash can, trade binder or even to the underside of
your glass because this card isn't anywhere good enough to be SCR. |
ABPF-EN088 |
|
Earthbound Linewalker
DARK / Fiend / Level 4 / ATK 1200 / DEF 1900
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
SECRET RARE |
Rating: |
2 |
Comments: |
I get that EI monsters are powerful but that
shouldn't be enough to make this guy SCR. This guy isn't that good and
should've been a Super at most. |
ABPF-EN087 |
|
Djinn Disserere of Rituals
DARK / Fiend / Level 1 / ATK 200 / DEF 200
When you Ritual Summon a Ritual Monster, you can remove from play this
card from your Graveyard as 1 of the monsters required for the Ritual
Summon. The monster Ritual Summoned using this card is not affected by
Trap Cards.
SECRET RARE |
Rating: |
4 |
Comments: |
Ritual decks will really want this card so that
their Ritual Monsters are safe from cards like Mirror Force, Threatening
Roar and Magic Cylinder! |
ABPF-EN086 |
|
The Dragon Dwelling in the Deep
WATER / Sea Serpent / Level 4 / ATK 1700 / DEF 1400
Place 1 Ocean Counter on this card during each player's Standby Phases.
When this card is removed from the field, all Fish-Type and Sea
Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on
this card, until the End Phase.
SUPER RARE |
Rating: |
1 |
Comments: |
With the fairly large arsenal of WATER monsters out
there that exceed this card's stats, there's no reason to use this card.
I see this card dwelling in the trash can, trade binder, etc rather than
in the sea. |
ABPF-EN085 |
|
Dragonic Guard
FIRE / Dragon / Level 4 / ATK 1500 / DEF 1800
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter
on this card. You can send this face-up card to the Graveyard to Special
Summon 1 Dragon-Type monster from your Deck whose Level is less than or
equal to the number of Dragonic Counters on this card.
SUPER RARE |
Rating: |
1 |
Comments: |
There's a much better Dragon-Type monster that was
out before this guy was even thought of: Red-Eyes Darkness Metal Dragon
so use him instead. |
ABPF-EN084 |
|
Cactus Bouncer
EARTH / Plant / Level 4 / ATK 1800 / DEF 300
This card cannot be Special Summoned. While a Plant-Type monster other
than this card is face-up on the field, neither player can Special
Summon monsters.
SECRET RARE |
Rating: |
2 |
Comments: |
Not really worth being SCR since he can't be Special
Summoned and if another Plant monster joins him, he prevents both
players from Special Summoning. |
ABPF-EN083 |
|
Super-Nimble Mega Hamster
EARTH / Beast / Level 4 / ATK 1100 / DEF 1800
FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from
your Deck in face-down Defense Position.
SUPER RARE |
Rating: |
3 |
Comments: |
He really helps bring out those Nimble Momongas from
the deck! |
ABPF-EN082* |
|
Alchemist of Black Spells
WIND / Spellcaster / Level 4 / ATK 1200 / DEF 1800
Once per turn, you can change this face-up Attack Position card you
control to face-up Defense Position and place 1 Spell Counter on a
face-up card you control that you can place a Spell Counter on.
ULTRA RARE |
Rating: |
2 |
Comments: |
Odds aren't good that he'll last long enough in
either mode to do much but he might give the last Spell Counter
necessary to Special Summon Endymion the Master Magician by its effect. |
ABPF-EN081 |
|
XX-Saber Emmersblade
EARTH / Insect / Level 3 / ATK 1300 / DEF 800
When this card is destroyed by battle and sent to the Graveyard, you can
Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
SECRET RARE |
Rating: |
2 |
Comments: |
There are very few playable X-Saber monsters that
fit this guy's requirements so I really have no idea why he was made
SCR. |
ABPF-EN080 |
|
Inverse Universe
Normal Trap
Switch the ATK and DEF of all face-up Effect Monsters on the field.
COMMON |
Rating: |
2 |
Comments: |
Since most Effect Monsters have more ATK than DEF,
this card might get some use but for others, this card is a waste. |