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My Yu-Gi-Oh Fanfic Season 3 Part 3's Episode Cards
1. Card names in the info are from the time they were released so they may differ from the links below. |
Zigfried’s Goddess Deck (Part 2) |
Turn 10: Seto Kaiba Slate Warrior (via Goddess Verdande's Guidance) WIND / Effect Monster / Level 4 / ATK 1900 / DEF 400 (Fiend / Flip / Effect) FLIP: Gains 500 ATK and DEF. Lowers the ATK and DEF of a monster that destroys it in battle by 500. More Info: https://yugipedia.com/wiki/Slate_Warrior |
Turn 11: Zigfried von Schroeder Wotan's Judgment TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase by switching the top card of your Deck with 1 Spell Card in your hand and shuffling your Deck. More Info: https://yugipedia.com/wiki/Wotan's_Judgment |
Turn 12: Zigfried von Schroeder Valkyrie Dritte LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1600 (Fairy / Effect) 1. Can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte" if Normal or Special Summoned, but only once per turn. 2. Gains 200 ATK for all the opponent's banished monsters. More Info: https://yugipedia.com/wiki/Valkyrie_Dritte |
Turn 12: Seto Kaiba Goblin Attack Force (via Goddess Verdande's Guidance) EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after the Battle Phase if it attacked, and cannot change battle positions until your next End Phase. More Info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 12: Zigfried von Schroeder Rainbow Bridge Bifrost SPELL / Normal Spell Gives 1 face-up "Valkyrie" monster you control 500 ATK for all banished monsters until the End Phase. More Info: https://yugipedia.com/wiki/Rainbow_Bridge_Bifrost |
Turn 12: Seto Kaiba Shrink SPELL / Quick-Play Spell Makes the ATK of 1 face-up monster on the field become half its original ATK until the turn ends. More Info: https://yugipedia.com/wiki/Shrink |
Zigfried’s Goddess Deck (Part 1) |
Turn 5: Seto Kaiba YZ-Tank Dragon LIGHT / Fusion Monster / Level 6 / ATK 2100 / DEF 2200 (Machine / Fusion / Effect) "Y-Dragon Head" + "Z-Metal Tank" 1. First Fusion Summoned from your Extra Deck to your field by banishing the above monsters you control without "Polymerization". 2. Cannot be revived. 3. Can destroy 1 Set monster the opponent controls by discarding 1 card. More Info: https://yugipedia.com/wiki/YZ-Tank_Dragon |
Turn 6: Zigfried von Schroeder Nibelung's Treasure SPELL / Normal Spell Equips 1 "Nibelung's Ring" from your Deck to 1 monster the opponent controls, then you draw 5 cards. More Info: https://yugipedia.com/wiki/Nibelung's_Treasure |
Turn 6: Zigfried von Schroeder Nibelung's Ring SPELL / Equip Spell 1. Prevents the equipped monster from attacking, being Tributed, changing battle positions or using its effects. 2. Forces you to draw 2 cards, then disard 1 Monster Card among them to the Grave. 3. Shuffles into the Deck if the equpped monster is destroyed in battle. More Info: https://yugipedia.com/wiki/Nibelung's_Ring |
Turn 6: Zigfried von Schroeder Ride of the Valkyries SPELL / Normal Spell 1. Special Summons any number of "Valkyrie" monsters with different names from your hand to your field. 2. Prevents you from taking battle damage if you Special Summoned at least 3 monsters this way. 3. Shuffles all monsters you control nto the Deck at the End Phase. 4. Can add 1 "Mischief of the Time Goddess" from your Deck to your hand by banishing itself, but only once per turn. More Info: https://yugipedia.com/wiki/Ride_of_the_Valkyries |
Turn 6: Zigfried von Schroeder Valkyrie Erste LIGHT / Effect Monster / Level 6 / ATK 1600 / DEF 1800 (Fairy / Effect) 1. Can return 1 "Mischief of the Time Goddess" from your Grave to your hand if Special Summoned from your hand to your field by a Spell effect. 2. Can banish 1 monster in the opponent's Grave during their turn and make its ATK become that monster's original ATK until the turn ends if you control a "Valkyrie" monster other than "Valkyrie Erste", but each effect is once per turn. More Info: https://yugipedia.com/wiki/Valkyrie_Erste |
Turn 6: Zigfried von Schroeder Valkyrie Zweite LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1600 (Fairy / Effect) 1. Can destroy 1 monster the opponent controls if Summoned. 2. Can return 1 Continuous Spell from your Grave to your hand after damage calculation if this card battled, but each effect is once per turn. More Info: https://yugipedia.com/wiki/Valkyrie_Zweite |
Turn 6: Seto Kaiba Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field. More Info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 7: Seto Kaiba Return from the Different Dimension TRAP / Normal Trap Special Summons as many of your banished monsters as possible to your field by paying half your Life Points, but banishs them at the End Phase. More Info: https://yugipedia.com/wiki/Return_from_the_Different_Dimension |
Turn 7: Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More Info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn 7: Seto Kaiba XYZ-Dragon Dragon LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2600 (Machine / Fusion / Effect) "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" 1. First Fusion Summoned from your Extra Deck to your field by banishing the above monsters you control without "Polymerization". 2. Cannot be revived. 3. Can destroy 1 card the opponent controls by discarding 1 card. More Info: https://yugipedia.com/wiki/XYZ-Dragon_Cannon |
Turn 7: Zigfried von Schroeder Apple of Enlightenment TRAP / Normal Trap 1. Banishes cards from the opponent's Grave up to the number of "Valkyrie" monsters you control. 2. Lets you draw cards equal to the number of "Valkyrie" monsters you control +1 if it leaves the field whiel Set. More Info: https://yugipedia.com/wiki/Apple_of_Enlightenment |
Turn 8: Zigfried von Schroeder Valkyrie Dritte LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1600 (Fairy / Effect) 1. Can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte" if Normal or Special Summoned, but only once per turn. 2. Gains 200 ATK for all the opponent's banished monsters. More Info: https://yugipedia.com/wiki/Valkyrie_Dritte |
Turn 8: Zigfried von Schroeder Enchanted Sword Nothung SPELL / Equip Spell 1. Gives the equipped monster 400 ATK. 2. Destroys and banishes all face-up Dragon monsters the opponent controls when equipped. 3. Skips damage calculation and destroys any Dragon monster the equipped monster battles before the Damage Step starts. More Info: https://yugipedia.com/wiki/Enchanted_Sword_Nothung |
Turn 9: Seto Kaiba Soul Exchange SPELL / Normal Spell 1. Tributes 1 monster the opponent controls as if you controlled it. 2. Prevents you from having your Battle Phase that turn. More Info: https://yugipedia.com/wiki/Soul_Exchange |
Turn 9: Seto Kaiba Kasier Glider LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200 (Dragon / Effect) 1. Not destroyed in battle by a mionster with equal ATK. 2. Returns 1 monster on the field to the hand if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Kaiser_Glider |
A New Arrival |
Turn 1: Seto Kaiba Z-Metal Tank LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" or "Y-Dragon Head" you control and give it 600 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself. More Info: https://yugipedia.com/wiki/Z-Metal_Tank |
Turn 2: Zigfried von Schroeder Valkyrie Dritte LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1600 (Fairy / Effect) 1. Can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte" if Normal or Special Summoned, but only once per turn. 2. Gains 200 ATK for all the opponent's banished monsters. More Info: https://yugipedia.com/wiki/Valkyrie_Dritte |
Turn 2: Zigfried von Schroeder Goddess Skuld's Oracle SPELL / Continuous Spell 1. Can add 1 "Goddess Verdande's Guidance" from your Deck to your hand if activated while all monsters you control are "Valkyrie" monsters (min. 1). 2. Can look at the top 3 cards of the opoonent's Deck once per turn and rearrange them in any order. 3. Prevents activating this card again or Normal or Special Summoning non-Fairy monsters that turn. More Info: https://yugipedia.com/wiki/Goddess_Skuld's_Oracle |
Turn 3: Seto Kaiba Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More Info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 3: Zigfried von Schroeder Swan Maiden SPELL / Norrmal Spell Special Summons 1 "Valkyrie" monster from your hand to your field. More Info: https://yugipedia.com/wiki/Swan_Maiden |
Turn 3: Zigfried von Schroeder Valkyrie Brunhilde LIGHT / Effect Monster / Level 7 / ATK 1800 / DEF 2000 (Fairy / Effect) 1. Not affected by the opponent's Spell Cards. 2. Gains 500 ATK for all monsters the opponent controls. 3. Can prevent the destruction of "Valkyrie" monsters you control in battle by losing 1000 DEF. More Info: https://yugipedia.com/wiki/Valkyrie_Brunhilde |
Turn 3: Zigfried von Schroeder Goddess Verdande's Guidance SPELL / Continuous Spell 1. Can add 1 "Goddess Urd's Verdict" from your Deck to your hand if activated while all monsters you control are "Valkyrie" monsters (min. 1). 2. Can guess 1 type of card on top of the opponent's Deck (Monster, Spell or Trap), then reveal it. 3. Forces the opponent to Set the revealed card on their field if you're right or add it to their hand if you're wrong. 4. Prevents activating this card again that turn. More Info: https://yugipedia.com/wiki/Goddess_Verdande's_Guidance |
Turn 3: Zigfried von Schroeder Goddess Urd's Verdict SPELL / Continuous Spell 1. Prevents the opponent from targeting or destroying "Valkyrie" monsters you control with effects. 2. Can guess 1 Set card the opponent controls, then banish it if it's the guessed card. 3. Forces you to banish 1 card you control if wrong. More Info: https://yugipedia.com/wiki/Goddess_Urd's_Verdict |
Turn 3: Seto Kaiba Blue-Eyes White Dragon (via Goddess Verdance's Guidance) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 3: Seto Kaiba Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if one of their monsters attacks. More Info: https://yugipedia.com/wiki/Mirror_Force |
Turn 4: Zigfried von Schroeder Final Light SPELL / Normal Spell 1. Can revive 1 "Valkyrie" monster from your Grave to your field for every 1000 Life Points paid to activate this card. 2. Lets the opponnet revive monsters with 2000 or less ATK from their Grave to their field up to the number you revived this way. 3. Prevents activating this card again that turn. More Info: https://yugipedia.com/wiki/Final_Light |
Turn 4: Zigfried von Schroeder Valkyrie Brunhilde LIGHT / Effect Monster / Level 7 / ATK 1800 / DEF 2000 (Fairy / Effect) 1. Not affected by the opponent's Spell Cards. 2. Gains 500 ATK for all monsters the opponent controls. 3. Can prevent the destruction of "Valkyrie" monsters you control in battle by losing 1000 DEF. More Info: https://yugipedia.com/wiki/Valkyrie_Brunhilde |
Turn 4: Seto Kaiba Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More Info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 5: Seto Kaiba Y-Dragon Head LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) 1. Can equip to 1 "X-Head Cannon" or "you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself. More Info: https://yugipedia.com/wiki/Y-Dragon_Head |
Turn 5: Seto Kaiba Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Kagemaru’s Sacred Beast Deck (Part 3) |
Turn 17: Jaden Yuki A Hero Emerges TRAP / Normal Trap 1. Forces the opponent to pick 1 randomc ard in your hand when they attack. 2. Special Summons the card to your field if it's a monster that can be Special Summoned, but sends it to the Grave if it isn't. More Info: https://yugipedia.com/wiki/A_Hero_Emerges |
Turn 17: Jaden Yuki Winged Kuriboh LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fairy / Effect) Prevents you from taking battle damage the rest of the turn if destroyed and sent from the field to the Grave. More Info: https://yugipedia.com/wiki/Winged_Kuriboh |
Turn 18: Jaden Yuki Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 19: Jaden Yuki The Flute of Summoning Kuriboh SPELL / Quick-Play Spell Adds 1 "Kuriboh" or "Winged Kuriboh" from your Deck to your hand or Special Summons it from your Deck to your field. More Info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Kuriboh |
Turn 19: Jaden Yuki Winged Kuriboh LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fairy / Effect) Prevents you from taking battle damage the rest of the turn if destroyed and sent from the field to the Grave. More Info: https://yugipedia.com/wiki/Winged_Kuriboh |
Turn 19: Jaden Yuki Transcendent Wings SPELL / Quick-Play Spell Special Summons 1 "Winged Kuriboh LV10" from your hand or Deck to your field by sending 1 "Winged Kuriboh" you control and 2 cards in your hand to the Grave. More Info: https://yugipedia.com/wiki/Transcendent_Wings |
Turn 19: Jaden Yuki Winged Kuriboh LV10 LIGHT / Effect Monster / Level 10 / ATK 300 / DEF 200 (Fairy / Effect) 1. Only Special Summoned from your hand to your field with "Transcendent Wings". 2. Can Tribute itself to destroy as many Attack Position monsters the opponent controls as possible during their Battle Phase, then deals them damage equal to the combined ATK of the destroyed monsters to their Life Points. More Info: https://yugipedia.com/wiki/Winged_Kuriboh_LV10 |
Kagemaru’s Sacred Beast Deck (Part 2) |
Turn 6: Kagemaru Uria, Lord of Searing Flames FIRE / Effect Monster / Level 10 / ATK 0 / DEF 0 (Pyro / Effect) 1. Only Special Summoned from your hand to your field by sending 3 face-up Traps you control to the Grave. 2. Gains 1000 ATK for all Continuous Traps in your Grave. 3. Can destroy 1 Set Spell or Trap Card the opponent controls once per turn and prevents activating Spell or Trap Cards in response. More Info: https://yugipedia.com/wiki/Uria,_Lord_of_Searing_Flames |
Turn 6: Jaden Yuki Solemn Judgment TRAP / Counter Trap Negates a Summoned monster or activated Spell or Trap Card and destroys it by paying half your Life Points. More Info: https://yugipedia.com/wiki/Solemn_Judgment |
Turn 8: Kagemaru Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 8: Kagemaru Fallen Paradise SPELL / Field Spell 1. Prevents the opponent from targeting "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantasm" you control with effects or from being destroyed by their effects. 2. Lets you draw 2 cards if you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantasm", but only once per turn. More Info: https://yugipedia.com/wiki/Fallen_Paradise |
Turn
8: Kagemaru The Earl of Demise EARTH / Normal Monster / Level 5 / ATK 2000 / DEF 700 (Fiend / Normal) This gentlemanly creature is extremely wicked, feared by man and fiend alike. More Info: https://yugipedia.com/wiki/The_Earl_of_Demise |
Turn
10: Kagemaru The Gross Ghost of Fled Dreams DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1800 (Fiend / Normal) This gentlemanly creature is extremely wicked, feared by man and fiend alike. More Info: https://yugipedia.com/wiki/The_Gross_Ghost_of_Fled_Dreams |
Turn 11: Kagemaru Pyramid of Light TRAP / Continuous Trap Destroys and banishes "Andro Sphinx" and "Sphinx Teleia" you control if removed from your field while face-up. More Info: https://yugipedia.com/wiki/Pyramid_of_Light |
Turn 11: Kagemaru Destiny Board TRAP / Continuous Trap 1. Wins you the Duel if you placed all 4 "Spirit Message" cards with different names on your field. 2. Places the next "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up once per turn at the opponent's End Phase. 3. Sends all "Destiny Board" and Spirit Message" cards you control to the Grave if any of them leave the field. More Info: https://yugipedia.com/wiki/Destiny_Board |
Turn 11: Kagemaru The Eye of Truth TRAP / Continuous Trap Forces the opponent to reveal all carrds in their hand while face-up, but gives them 1000 Life Points if they have a Spell Card(s) in their hand at their Standby Phases. More Info: https://yugipedia.com/wiki/The_Eye_of_Truth |
Turn 12: Kagemaru Monster Reincarnation SPELL / Normal Spell Returns 1 monster from your Grave to your hand by discarding 1 card. More Info: https://yugipedia.com/wiki/Monster_Reincarnation |
Turn 12: Kagemaru Uria, Lord of Searing Flames FIRE / Effect Monster / Level 10 / ATK 0 / DEF 0 (Pyro / Effect) 1. Only Special Summoned from your hand to your field by sending 3 face-up Traps you control to the Grave. 2. Gains 1000 ATK for all Continuous Traps in your Grave. 3. Can destroy 1 Set Spell or Trap Card the opponent controls once per turn and prevents activating Spell or Trap Cards in response. More Info: https://yugipedia.com/wiki/Uria,_Lord_of_Searing_Flames |
Turn
12: Kagemaru The Portrait's Secret EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1500 (Fiend / Normal) A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. More Info: https://yugipedia.com/wiki/The_Portrait's_Secret |
Turn 12: Kagemaru Raviel, Lord of Phantasms DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fiend / Effect) 1. Only Special Summoned from your hand to your field by Tributing 3 Fiend monsters. 2. Special Summons 1 Level 1 DARK Fiend "Phantasm Token" to your field if the opponent Normal Summons a monster, but prevents the Token from attacking. 3. Can Tribute 1 monster and gain that monster's origianl ATK until the turn ends. More Info: https://yugipedia.com/wiki/Raviel,_Lord_of_Phantasms |
Turn 15: Kagemaru Divine Wrath TRAP / Counter Trap Negates an activated monster effect and destroys it by discarding 1 card. More Info: https://yugipedia.com/wiki/Divine_Wrath |
Kagemaru’s Sacred Beast Deck (Part 1) |
Turn 1: Kagemaru The Dark Door SPELL / Continuous Spell Prevents more than 1 monster from attacking per Battle Phase. More Info: https://yugipedia.com/wiki/The_Dark_Door |
Turn 1: Kagemaru Branch! SPELL / Continuous Spell Can revive 1 Fusion Material from your Grave to your field if a Fusion Monster(s) listing it is destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Branch |
Turn
1: Kagemaru Earthbound Spirit EARTH / Normal Monster / Level 4 / ATK 500 / DEF 2000 (Fiend / Normal) A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. More Info: https://yugipedia.com/wiki/Earthbound_Spirit |
Turn 2: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 2: Jaden Yuki Elemental Hero Mariner WATER / Fusion Monster / Level 5 / ATK 1400 / DEF 1000 (Warrior / Fusion / Effect) "Elemental HERO Bubbleman" + "Elemental HERO Avian" 1. Only Special Summoned. 2. Can attack the oppoennt directly if you control Set cards in your Spell & Trap Zones. More Info: https://yugipedia.com/wiki/Elemental_HERO_Mariner |
Turn 3: Kagemaru Ectoplasmer SPELL / Continuous Spell Forces the turn player to Tribute 1 face-up monster at their End Phase and deal damage to their opponent equal to have their Tributed monster's ATK. More Info: https://yugipedia.com/wiki/Ectoplasmer |
Turn 3: Kagemaru Hamon, Lord of Striking Thunder LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Thunder / Effect) 1. Only Special Summoned from your hand to your field by sending 3 face-up Continuous Spells you control to the Grave. 2. Deals the oppponent 1000 damage if it destroys a monster they control in battle and sends it to the Grave. 3. Prevents the opponent from attacking other monsters you control while in face-up Defense Mode. More Info: https://yugipedia.com/wiki/Hamon,_Lord_of_Striking_Thunder |
Turn 3: Jaden Yuki Hero Ring TRAP / Normal Trap 1. Equips to 1 Warrior monster on the field with 1500 or less ATK. 2. Prevents monsters the opponent controls with at least 1900 ATK from attacking that monster. More Info: https://yugipedia.com/wiki/Hero_Ring |
Turn 4: Kagemaru Ultimate Offering TRAP / Continuous Trap Lets you Normal Summon or Set 1 monster at your Main Phase or the opponent's Battle Phase by paying 500 Life Points. More Info: https://yugipedia.com/wiki/Ultimate_Offering |
Turn 5: Jaden Yuki Fusion Gate SPELL / Normal Spell Lets the turn player perform a Fusion Summon of 1 Fusion Monster in their Extra Deck at their Main Phase by banishing monsters from the hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Fusion_Gate |
Turn 2: Jaden Yuki Elemental Hero Necroid Shaman DARK / Fusion Monster / Level 6 / ATK 1900 / DEF 1800 (Warrior / Fusion / Effect) "Elemental HERO Wildheart" + "Elemental HERO Necroshade" 1. Only Special Summoned. 2. Destroys 1 monster the opponent controls if Special Summoned, then revives 1 monster from their Grave to their field. More Info: https://yugipedia.com/wiki/Elemental_HERO_Necroid_Shaman |
Turn 5: Kagemaru Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monsters the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field. More Info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 5: Kagemaru Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Spellbinding_Circle |
A One-Way Trip to the Shadow Realm (Part 2) |
Turn 11: Yami Marik Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 11: Yami Marik Egyptian God Slime WATER / Fusion Monster / Level 10 / ATK 3000 / DEF 3000 (Aqua / Fusion / Effect) 1 Aqua monster + 1 Level 10 WATER monster 1. Either Fusion Summoned or Special Summoned from your Extra Deck to your field by Tributing 1 Level 10 Aqua monster with 0 ATK.. 2. Can count as 1 or 3 Tributes for a Tribute Summon. 3. Not destroyed in battle. 4. Prevents the opponent from attacking or targeting other monsters you control with effects. More Info: https://yugipedia.com/wiki/Egyptian_God_Slime |
Turn 12: Syrus Truesdale Shield Crush SPELL / Normal Spell Destroys 1 Defense Position monster on the field. More Info: https://yugipedia.com/wiki/Shield_Crush |
Turn 13: Yami Marik Lekunga (via Lord Poison) WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500 (Plant / Effect) Can Special Summon 1 WATER Plant-Type Level 2 "Lekunga Token" with 700 ATK and DEF to your field in Attack Mode by banishing 2 WATER monsters from your Grave. More Info: https://yugipedia.com/wiki/Lekunga |
Turn 14:
Yami Marik Cobra Jar EARTH / Effect Monster / Level 2 / ATK 600 / DEF 300 (Reptile / Flip / Effect) FLIP: Special Summons 1 EARTH Reptile-Type Level 3 "Poisonous Snake Token" with 1200 ATK and DEF to the opponent's field, but deals them 500 damage if the Token is destroyed in battle. More Info: https://yugipedia.com/wiki/Cobra_Jar |
Turn 16: Yami Marik Humanoid Slime WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Aqua / Normal) This slime apparently has some human genes in its genetic makeup. More Info: https://yugipedia.com/wiki/Humanoid_Slime |
Turn 17:
Syrus Truesdale Ambulanceroid EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1200 (Machine / Effect) Can Special Summon 1 "roid" monster from your hand to your field that is returned from your Grave to your hand. More Info: https://yugipedia.com/wiki/Ambulanceroid |
Turn 18: Yami Marik Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 18: Yami Marik Gil Garth DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1200 (Fiend / Normal) This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. More Info: https://yugipedia.com/wiki/Gil_Garth |
Turn 19:
Syrus Truesdale Rescueroid FIRE / Effect Monster / Level 6 / ATK 1600 / DEF 1800 (Machine / Effect) Can return 1 "roid" monster from the Grave to the owner's hand that is destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Rescueroid |
Turn 20:
Yami Marik Plasma Eel DARK / Effect Monster / Level 4 / ATK 500 / DEF 1200 (Machine / Effect) 1. Not destroyed in battle. 2. Can be equipped to 1 face-up monster the oppon ent controls during either player's turn. 3. Prevents the equipped monster from being Tributed and lowers its ATK by 500 at the opponent's End Phases. More Info: https://yugipedia.com/wiki/Plasma_Eel |
A One-Way Trip to the Shadow Realm (Part 1) |
Turn 5:
Yami Marik Revival Jam WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Aqua / Effect) Can revive itself from your Grave to your field face-up in Defense Mode at your next Standby Phase by paying 1000 Life Points if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Revival_Jam |
Turn 6: Syrus Truesdale Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6:
Syrus Truesdale Power Bond SPELL / Normal Spell 1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material, then makes its twice its original ATK. 2. Deals you damage equal to the ATK the Fusion Monster gained this way at the End Phase. More Info: https://yugipedia.com/wiki/Power_Bond |
Turn 6: Syrus Truesdale Super Vehicroid - Stealth Union EARTH / Fusion Monster / Level 9 / ATK 3600 / DEF 3000 (Machine / Fusion / Effect) "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" 1. Can equip itself with 1 face-up non_machijne monster on the field once per turn. 2. Can attack all monsters the opponent controls once each if equipped with a monster. 3. Deals piercing damage if attacking a monster in Defense Mode, but halves its original ATK. More Info: https://yugipedia.com/wiki/Super_Vehicroid_-_Stealth_Union |
Turn 6: Yami Marik Nightmare Wheel TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster leaves the field. 3. Deals 500 damage to the opponent at your Standby Phases. More Info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 7:
Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if the only cards they control are monsters with at least 1600 ATK. More Info: https://yugipedia.com/wiki/Drillago |
Turn 8: Syrus Truesdale Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 9: Yami Marik Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 9:
Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if the only cards they control are monsters with at least 1600 ATK. More Info: https://yugipedia.com/wiki/Drillago |
Turn 10: Yami Marik Nightmare Mirror TRAP / Normal Trap Deals the opponent 1000 damage by discarding 1 card if a monster they control attacks. More Info: https://yugipedia.com/wiki/Nightmare_Mirror |