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My Yu-Gi-Oh Fanfic Season 3 Part 3's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.

Zigfried’s Goddess Deck (Part 2)

Turn 10: Seto Kaiba
Slate Warrior (via Goddess Verdande's Guidance)
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 400
(Fiend / Flip / Effect)
FLIP: Gains 500 ATK and DEF.
Lowers the ATK and DEF of a monster that destroys it in battle by 500.
More Info: https://yugipedia.com/wiki/Slate_Warrior
Turn 11: Zigfried von Schroeder
Wotan's Judgment
TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase by switching the top card of your Deck with 1 Spell Card in your hand and shuffling your Deck.

More Info: https://yugipedia.com/wiki/Wotan's_Judgment
Turn 12: Zigfried von Schroeder
Valkyrie Dritte
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1600
(Fairy / Effect)
1. Can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte" if Normal or Special Summoned, but only once per turn. 2. Gains 200 ATK for all the opponent's banished monsters.
More Info: https://yugipedia.com/wiki/Valkyrie_Dritte
Turn 12: Seto Kaiba
Goblin Attack Force (via Goddess Verdande's Guidance)
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after the Battle Phase if it attacked, and cannot change battle positions until your next End Phase.
More Info: https://yugipedia.com/wiki/Goblin_Attack_Force
Turn 12: Zigfried von Schroeder
Rainbow Bridge Bifrost
SPELL / Normal Spell
Gives 1 face-up "Valkyrie" monster you control 500 ATK for all banished monsters until the End Phase.

More Info: https://yugipedia.com/wiki/Rainbow_Bridge_Bifrost
Turn 12: Seto Kaiba
Shrink
SPELL / Quick-Play Spell
Makes the ATK of 1 face-up monster on the field become half its original ATK until the turn ends.

More Info: https://yugipedia.com/wiki/Shrink

Zigfried’s Goddess Deck (Part 1)

Turn 5: Seto Kaiba
YZ-Tank Dragon
LIGHT / Fusion Monster / Level 6 / ATK 2100 / DEF 2200
(Machine / Fusion / Effect)
"Y-Dragon Head" + "Z-Metal Tank"
1. First Fusion Summoned from your Extra Deck to your field by banishing the above monsters you control without "Polymerization". 2. Cannot be revived. 3. Can destroy 1 Set monster the opponent controls by discarding 1 card.
More Info: https://yugipedia.com/wiki/YZ-Tank_Dragon
Turn 6: Zigfried von Schroeder
Nibelung's Treasure
SPELL / Normal Spell
Equips 1 "Nibelung's Ring" from your Deck to 1 monster the opponent controls, then you draw 5 cards.

More Info: https://yugipedia.com/wiki/Nibelung's_Treasure
Turn 6: Zigfried von Schroeder
Nibelung's Ring
SPELL / Equip Spell
1. Prevents the equipped monster from attacking, being Tributed, changing battle positions or using its effects. 2. Forces you to draw 2 cards, then disard 1 Monster Card among them to the Grave. 3. Shuffles into the Deck if the equpped monster is destroyed in battle.
More Info: https://yugipedia.com/wiki/Nibelung's_Ring
Turn 6: Zigfried von Schroeder
Ride of the Valkyries
SPELL / Normal Spell
1. Special Summons any number of "Valkyrie" monsters with different names from your hand to your field. 2. Prevents you from taking battle damage if you Special Summoned at least 3 monsters this way. 3. Shuffles all monsters you control nto the Deck at the End Phase. 4. Can add 1 "Mischief of the Time Goddess" from your Deck to your hand by banishing itself, but only once per turn.
More Info: https://yugipedia.com/wiki/Ride_of_the_Valkyries
Turn 6: Zigfried von Schroeder
Valkyrie Erste
LIGHT / Effect Monster / Level 6 / ATK 1600 / DEF 1800
(Fairy / Effect)
1. Can return 1 "Mischief of the Time Goddess" from your Grave to your hand if Special Summoned from your hand to your field by a Spell effect. 2. Can banish 1 monster in the opponent's Grave during their turn and make its ATK become that monster's original ATK until the turn ends if you control a "Valkyrie" monster other than "Valkyrie Erste", but each effect is once per turn.
More Info: https://yugipedia.com/wiki/Valkyrie_Erste
Turn 6: Zigfried von Schroeder
Valkyrie Zweite
LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1600
(Fairy / Effect)
1. Can destroy 1 monster the opponent controls if Summoned. 2. Can return 1 Continuous Spell from your Grave to your hand after damage calculation if this card battled, but each effect is once per turn.
More Info: https://yugipedia.com/wiki/Valkyrie_Zweite
Turn 6: Seto Kaiba
Shadow Spell
TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.
More Info: https://yugipedia.com/wiki/Shadow_Spell
Turn 7: Seto Kaiba
Return from the Different Dimension
TRAP / Normal Trap
Special Summons as many of your banished monsters as possible to your field by paying half your Life Points, but banishs them  at the End Phase.

More Info: https://yugipedia.com/wiki/Return_from_the_Different_Dimension
Turn 7: Seto Kaiba
X-Head Cannon
LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

More Info: https://yugipedia.com/wiki/X-Head_Cannon
Turn 7: Seto Kaiba
XYZ-Dragon Dragon
LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2600
(Machine / Fusion / Effect)
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
1. First Fusion Summoned from your Extra Deck to your field by banishing the above monsters you control without "Polymerization". 2. Cannot be revived. 3. Can destroy 1 card the opponent controls by discarding 1 card.
More Info: https://yugipedia.com/wiki/XYZ-Dragon_Cannon
Turn 7: Zigfried von Schroeder
Apple of Enlightenment
TRAP / Normal Trap
1. Banishes cards from the opponent's Grave up to the number of "Valkyrie" monsters you control. 2. Lets you draw cards equal to the number of "Valkyrie" monsters you control +1 if it leaves the field whiel Set.
More Info: https://yugipedia.com/wiki/Apple_of_Enlightenment
Turn 8: Zigfried von Schroeder
Valkyrie Dritte
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1600
(Fairy / Effect)
1. Can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte" if Normal or Special Summoned, but only once per turn. 2. Gains 200 ATK for all the opponent's banished monsters.
More Info: https://yugipedia.com/wiki/Valkyrie_Dritte
Turn 8: Zigfried von Schroeder
Enchanted Sword Nothung
SPELL / Equip Spell
1. Gives the equipped monster 400 ATK. 2. Destroys and banishes all face-up Dragon monsters the opponent controls when equipped. 3. Skips damage calculation and destroys any Dragon monster the equipped monster battles before the Damage Step starts.
More Info: https://yugipedia.com/wiki/Enchanted_Sword_Nothung
Turn 9: Seto Kaiba
Soul Exchange
SPELL / Normal Spell
1. Tributes 1 monster the opponent controls as if you controlled it. 2. Prevents you from having your Battle Phase that turn.
More Info: https://yugipedia.com/wiki/Soul_Exchange
Turn 9: Seto Kaiba
Kasier Glider
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200
(Dragon / Effect)
1. Not destroyed in battle by a mionster with equal ATK. 2. Returns 1 monster on the field to the hand if destroyed and sent to the Grave.
More Info: https://yugipedia.com/wiki/Kaiser_Glider

A New Arrival

Turn 1: Seto Kaiba
Z-Metal Tank
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" or "Y-Dragon Head" you control and give it 600 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself.
More Info: https://yugipedia.com/wiki/Z-Metal_Tank
Turn 2: Zigfried von Schroeder
Valkyrie Dritte
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1600
(Fairy / Effect)
1. Can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte" if Normal or Special Summoned, but only once per turn. 2. Gains 200 ATK for all the opponent's banished monsters.
More Info: https://yugipedia.com/wiki/Valkyrie_Dritte
Turn 2: Zigfried von Schroeder
Goddess Skuld's Oracle
SPELL / Continuous Spell
1. Can add 1 "Goddess Verdande's Guidance" from your Deck to your hand if activated while all monsters you control are "Valkyrie" monsters (min. 1). 2. Can look at the top 3 cards of the opoonent's Deck once per turn and rearrange them in any order. 3. Prevents activating this card again or Normal or Special Summoning non-Fairy monsters that turn.
More Info: https://yugipedia.com/wiki/Goddess_Skuld's_Oracle
Turn 3: Seto Kaiba
Vorse Raider
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More Info: https://yugipedia.com/wiki/Vorse_Raider
Turn 3: Zigfried von Schroeder
Swan Maiden
SPELL / Norrmal Spell
Special Summons 1 "Valkyrie" monster from your hand to your field.

More Info: https://yugipedia.com/wiki/Swan_Maiden
Turn 3: Zigfried von Schroeder
Valkyrie Brunhilde
LIGHT / Effect Monster / Level 7 / ATK 1800 / DEF 2000
(Fairy / Effect)
1. Not affected by the opponent's Spell Cards. 2. Gains 500 ATK for all monsters the opponent controls. 3. Can prevent the destruction of "Valkyrie" monsters you control in battle by losing 1000 DEF.
More Info: https://yugipedia.com/wiki/Valkyrie_Brunhilde
Turn 3: Zigfried von Schroeder
Goddess Verdande's Guidance
SPELL / Continuous Spell
1. Can add 1 "Goddess Urd's Verdict" from your Deck to your hand if activated while all monsters you control are "Valkyrie" monsters (min. 1). 2. Can guess 1 type of card on top of the opponent's Deck (Monster, Spell or Trap), then reveal it. 3. Forces the opponent to Set the revealed card on their field if you're right or add it to their hand if you're wrong. 4. Prevents activating this card again that turn.
More Info: https://yugipedia.com/wiki/Goddess_Verdande's_Guidance
Turn 3: Zigfried von Schroeder
Goddess Urd's Verdict
SPELL / Continuous Spell
1. Prevents the opponent from targeting or destroying "Valkyrie" monsters you control with effects. 2. Can guess 1 Set card the opponent controls, then banish it if it's the guessed card. 3. Forces you to banish 1 card you control if wrong.
More Info: https://yugipedia.com/wiki/Goddess_Urd's_Verdict
Turn 3: Seto Kaiba
Blue-Eyes White Dragon (via Goddess Verdance's Guidance)
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 3: Seto Kaiba
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if one of their monsters attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force
Turn 4: Zigfried von Schroeder
Final Light
SPELL / Normal Spell
1. Can revive 1 "Valkyrie" monster from your Grave to your field for every 1000 Life Points paid to activate this card. 2. Lets the opponnet revive monsters with 2000 or less ATK from their Grave to their field up to the number you revived this way. 3. Prevents activating this card again that turn.
More Info: https://yugipedia.com/wiki/Final_Light
Turn 4: Zigfried von Schroeder
Valkyrie Brunhilde
LIGHT / Effect Monster / Level 7 / ATK 1800 / DEF 2000
(Fairy / Effect)
1. Not affected by the opponent's Spell Cards. 2. Gains 500 ATK for all monsters the opponent controls. 3. Can prevent the destruction of "Valkyrie" monsters you control in battle by losing 1000 DEF.
More Info: https://yugipedia.com/wiki/Valkyrie_Brunhilde
Turn 4: Seto Kaiba
Vorse Raider
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More Info: https://yugipedia.com/wiki/Vorse_Raider
Turn 5: Seto Kaiba
Y-Dragon Head
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to 1 "X-Head Cannon" or "you control and give it 400 ATK and DEF or be unequipped and Special Summoned to your field. 2. Prevents the equipped monster's destruction by destroying itself.
More Info: https://yugipedia.com/wiki/Y-Dragon_Head
Turn 5: Seto Kaiba
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed

Kagemaru’s Sacred Beast Deck (Part 3)

Turn 17: Jaden Yuki
A Hero Emerges
TRAP / Normal Trap
1. Forces the opponent to pick 1 randomc ard in your hand when they attack. 2. Special Summons the card to your field if it's a monster that can be Special Summoned, but sends it to the Grave if it isn't. 
More Info: https://yugipedia.com/wiki/A_Hero_Emerges
Turn 17: Jaden Yuki
Winged Kuriboh
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fairy / Effect)
Prevents you from taking battle damage the rest of the turn if destroyed and sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Winged_Kuriboh
Turn 18: Jaden Yuki
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 19: Jaden Yuki
The Flute
of Summoning Kuriboh
SPELL / Quick-Play Spell
Adds 1 "Kuriboh" or "Winged Kuriboh" from your Deck to your hand or Special Summons it from your Deck to your field.

More Info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Kuriboh
Turn 19: Jaden Yuki
Winged Kuriboh
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fairy / Effect)
Prevents you from taking battle damage the rest of the turn if destroyed and sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Winged_Kuriboh
Turn 19: Jaden Yuki
Transcendent Wings
SPELL / Quick-Play Spell
Special Summons 1 "Winged Kuriboh LV10" from your hand or Deck to your field by sending 1 "Winged Kuriboh" you control and 2 cards in your hand to the Grave.

More Info: https://yugipedia.com/wiki/Transcendent_Wings
Turn 19: Jaden Yuki
Winged Kuriboh LV10
LIGHT / Effect Monster / Level 10 / ATK 300 / DEF 200
(Fairy / Effect)
1. Only Special Summoned from your hand to your field with "Transcendent Wings".
2. Can Tribute itself to destroy as many Attack Position monsters the opponent controls as possible during their Battle Phase, then deals them damage equal to the combined ATK of the destroyed monsters to their Life Points.
More Info: https://yugipedia.com/wiki/Winged_Kuriboh_LV10

Kagemaru’s Sacred Beast Deck (Part 2)

Turn 6: Kagemaru
Uria, Lord of Searing Flames
FIRE / Effect Monster / Level 10 / ATK 0 / DEF 0
(Pyro / Effect)
1. Only Special Summoned from your hand to your field by sending 3 face-up Traps you control to the Grave. 2. Gains 1000 ATK for all Continuous Traps in your Grave. 3. Can destroy 1 Set Spell or Trap Card the opponent controls once per turn and prevents activating Spell or Trap Cards in response.
More Info: https://yugipedia.com/wiki/Uria,_Lord_of_Searing_Flames
Turn 6: Jaden Yuki
Solemn Judgment
TRAP / Counter Trap
Negates a Summoned monster or activated Spell or Trap Card and destroys it by paying half your Life Points.

More Info: https://yugipedia.com/wiki/Solemn_Judgment
Turn 8: Kagemaru
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 8: Kagemaru
Fallen Paradise
SPELL / Field Spell
1. Prevents the opponent from targeting "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantasm" you control with effects or from being destroyed by their effects. 2. Lets you draw 2 cards if you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantasm", but only once per turn.
More Info: https://yugipedia.com/wiki/Fallen_Paradise
Turn 8: Kagemaru
The Earl of Demise
EARTH / Normal Monster / Level 5 / ATK 2000 / DEF 700
(Fiend / Normal)
This gentlemanly creature is extremely wicked, feared by man and fiend alike.

More Info: https://yugipedia.com/wiki/The_Earl_of_Demise
Turn 10: Kagemaru
The Gross Ghost of Fled Dreams
DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1800
(Fiend / Normal)
This gentlemanly creature is extremely wicked, feared by man and fiend alike.

More Info: https://yugipedia.com/wiki/The_Gross_Ghost_of_Fled_Dreams
Turn 11: Kagemaru
Pyramid of Light
TRAP / Continuous Trap
Destroys and banishes "Andro Sphinx" and "Sphinx Teleia" you control if removed from your field while face-up.

More Info: https://yugipedia.com/wiki/Pyramid_of_Light
Turn 11: Kagemaru
Destiny Board
TRAP / Continuous Trap
1. Wins you the Duel if you placed all 4 "Spirit Message" cards with different names on your field. 2. Places the next "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up once per turn at the opponent's End Phase. 3. Sends all "Destiny Board" and Spirit Message" cards you control to the Grave if any of them leave the field.
More Info: https://yugipedia.com/wiki/Destiny_Board
Turn 11: Kagemaru
The Eye of Truth
TRAP / Continuous Trap
Forces the opponent to reveal all carrds in their hand while face-up, but gives them 1000 Life Points if they have a Spell Card(s) in their hand at their Standby Phases.

More Info: https://yugipedia.com/wiki/The_Eye_of_Truth
Turn 12: Kagemaru
Monster Reincarnation
SPELL / Normal Spell
Returns 1 monster from your Grave to your hand by discarding 1 card.

More Info: https://yugipedia.com/wiki/Monster_Reincarnation
Turn 12: Kagemaru
Uria, Lord of Searing Flames
FIRE / Effect Monster / Level 10 / ATK 0 / DEF 0
(Pyro / Effect)
1. Only Special Summoned from your hand to your field by sending 3 face-up Traps you control to the Grave. 2. Gains 1000 ATK for all Continuous Traps in your Grave. 3. Can destroy 1 Set Spell or Trap Card the opponent controls once per turn and prevents activating Spell or Trap Cards in response.
More Info: https://yugipedia.com/wiki/Uria,_Lord_of_Searing_Flames
Turn 12: Kagemaru
The Portrait's Secret
EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1500
(Fiend / Normal)
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.

More Info: https://yugipedia.com/wiki/The_Portrait's_Secret
Turn 12: Kagemaru
Raviel
, Lord of Phantasms
DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Fiend / Effect)
1. Only Special Summoned from your hand to your field by Tributing 3 Fiend monsters.
2.
Special Summons 1 Level 1 DARK Fiend "Phantasm Token" to your field if the opponent Normal Summons a monster, but prevents the Token from attacking. 3. Can Tribute 1 monster and gain that monster's origianl ATK until the turn ends.
More Info: https://yugipedia.com/wiki/Raviel,_Lord_of_Phantasms
Turn 15: Kagemaru
Divine Wrath
TRAP / Counter Trap
Negates an activated monster effect and destroys it by discarding 1 card.

More Info: https://yugipedia.com/wiki/Divine_Wrath

Kagemaru’s Sacred Beast Deck (Part 1)

Turn 1: Kagemaru
The Dark Door
SPELL / Continuous Spell
Prevents more than 1 monster from attacking per Battle Phase.

More Info: https://yugipedia.com/wiki/The_Dark_Door
Turn 1: Kagemaru
Branch!
SPELL / Continuous Spell
Can revive 1 Fusion Material from your Grave to your field if a Fusion Monster(s) listing it is destroyed and sent to the Grave.

More Info: https://yugipedia.com/wiki/Branch
Turn 1: Kagemaru
Earthbound Spirit
EARTH / Normal Monster / Level 4 / ATK 500 / DEF 2000
(Fiend / Normal)
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.

More Info: https://yugipedia.com/wiki/Earthbound_Spirit
Turn 2: Jaden Yuki
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization
Turn 2: Jaden Yuki
Elemental Hero Mariner
WATER / Fusion Monster / Level 5 / ATK 1400 / DEF 1000
(Warrior / Fusion / Effect)
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
1. Only Special Summoned. 2. Can attack the oppoennt directly if you control Set cards in your Spell & Trap Zones.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Mariner
Turn 3: Kagemaru
Ectoplasmer

SPELL / Continuous Spell
Forces the turn player to Tribute 1 face-up monster at their End Phase and deal damage to their opponent equal to have their Tributed monster's ATK.

More Info: https://yugipedia.com/wiki/Ectoplasmer
Turn 3: Kagemaru
Hamon
, Lord of Striking Thunder
LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Thunder / Effect)
1. Only Special Summoned from your hand to your field by sending 3 face-up Continuous Spells you control to the Grave. 2. Deals the oppponent 1000 damage if it destroys a monster they control in battle and sends it to the Grave. 3. Prevents the opponent from attacking other monsters you control while in face-up Defense Mode.
More Info: https://yugipedia.com/wiki/Hamon,_Lord_of_Striking_Thunder
Turn 3: Jaden Yuki
Hero Ring
TRAP / Normal Trap
1. Equips to 1 Warrior monster on the field with 1500 or less ATK. 2. Prevents monsters the opponent controls with at least 1900 ATK from attacking that monster.
More Info: https://yugipedia.com/wiki/Hero_Ring
Turn 4: Kagemaru
Ultimate Offering
TRAP / Continuous Trap
Lets you Normal Summon or Set 1 monster at your Main Phase or the opponent's Battle Phase by paying 500 Life Points.

More Info: https://yugipedia.com/wiki/Ultimate_Offering
Turn 5: Jaden Yuki
Fusion Gate

SPELL / Normal Spell
Lets the turn player perform a Fusion Summon of 1 Fusion Monster in their Extra Deck at their Main Phase by banishing monsters from the hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Fusion_Gate
Turn 2: Jaden Yuki
Elemental Hero Necroid Shaman
DARK / Fusion Monster / Level 6 / ATK 1900 / DEF 1800
(Warrior / Fusion / Effect)
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
1. Only Special Summoned. 2. Destroys 1 monster the opponent controls if Special Summoned, then revives 1 monster from their Grave to their field.
More Info: https://yugipedia.com/wiki/Elemental_HERO_Necroid_Shaman
Turn 5: Kagemaru
Shadow Spell
TRAP / Continuous Trap
1. Prevents 1 face-up monsters the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.
More Info: https://yugipedia.com/wiki/Shadow_Spell
Turn 5: Kagemaru
Spellbinding Circle
TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Spellbinding_Circle

A One-Way Trip to the Shadow Realm (Part 2)

Turn 11: Yami Marik
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.

More Info: https://yugipedia.com/wiki/Polymerization
Turn 11: Yami Marik
Egyptian God Slime
WATER / Fusion Monster / Level 10 / ATK 3000 / DEF 3000
(Aqua / Fusion / Effect)
1 Aqua monster + 1 Level 10 WATER monster
1. Either Fusion Summoned or Special Summoned from your Extra Deck to your field by Tributing 1 Level 10 Aqua monster with 0 ATK.. 2. Can count as 1 or 3 Tributes for a Tribute Summon. 3. Not destroyed in battle. 4. Prevents the opponent from attacking or targeting other monsters you control with effects.
More Info: https://yugipedia.com/wiki/Egyptian_God_Slime
Turn 12: Syrus Truesdale
Shield Crush

SPELL / Normal Spell
Destroys 1 Defense Position monster on the field.

More Info: https://yugipedia.com/wiki/Shield_Crush
Turn 13: Yami Marik
Lekunga (via Lord Poison)
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Plant / Effect)
Can Special Summon 1 WATER Plant-Type Level 2 "Lekunga Token" with 700 ATK and DEF to your field in Attack Mode by banishing 2 WATER monsters from your Grave.
More Info: https://yugipedia.com/wiki/Lekunga
Turn 14: Yami Marik
Cobra Jar

EARTH / Effect Monster / Level 2 / ATK 600 / DEF 300
(Reptile / Flip / Effect)
FLIP: Special Summons 1 EARTH Reptile-Type Level 3 "Poisonous Snake Token" with 1200 ATK and DEF to the opponent's field, but deals them 500 damage if the Token is destroyed in battle.
More Info: https://yugipedia.com/wiki/Cobra_Jar
Turn 16: Yami Marik
Humanoid Slime
WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This slime apparently has some human genes in its genetic makeup.

More Info: https://yugipedia.com/wiki/Humanoid_Slime
Turn 17: Syrus Truesdale
Ambulanceroid

EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1200
(Machine / Effect)
Can Special Summon 1 "roid" monster from your hand to your field that is returned from your Grave to your hand.
More Info: https://yugipedia.com/wiki/Ambulanceroid
Turn 18: Yami Marik
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 18: Yami Marik
Gil Garth
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1200
(Fiend / Normal)
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.

More Info: https://yugipedia.com/wiki/Gil_Garth
Turn 19: Syrus Truesdale
Rescueroid

FIRE / Effect Monster / Level 6 / ATK 1600 / DEF 1800
(Machine / Effect)
Can return 1 "roid" monster from the Grave to the owner's hand that is destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Rescueroid
Turn 20: Yami Marik
Plasma Eel

DARK / Effect Monster / Level 4 / ATK 500 / DEF 1200
(Machine / Effect)
1. Not destroyed in battle. 2. Can be equipped to 1 face-up monster the oppon ent controls during either player's turn. 3. Prevents the equipped monster from being Tributed and lowers its ATK by 500 at the opponent's End Phases.
More Info: https://yugipedia.com/wiki/Plasma_Eel

A One-Way Trip to the Shadow Realm (Part 1)

Turn 5: Yami Marik
Revival Jam

WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
Can revive itself from your Grave to your field face-up in Defense Mode at your next Standby Phase by paying 1000 Life Points if destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Revival_Jam
Turn 6: Syrus Truesdale
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 6: Syrus Truesdale
Power Bond

SPELL / Normal Spell
1. Performs a Fusion Summon of 1 Machine Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material, then makes its twice its original ATK. 2. Deals you damage equal to the ATK the Fusion Monster gained this way at the End Phase.
More Info: https://yugipedia.com/wiki/Power_Bond
Turn 6: Syrus Truesdale
Super Vehicroid - Stealth Union
EARTH / Fusion Monster / Level 9 / ATK 3600 / DEF 3000
(Machine / Fusion / Effect)
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
1. Can equip itself with 1 face-up non_machijne monster on the field once per turn.
2. Can attack all monsters the opponent controls once each if equipped with a monster. 3. Deals piercing damage if attacking a monster in Defense Mode, but halves its original ATK.

More Info: https://yugipedia.com/wiki/Super_Vehicroid_-_Stealth_Union
Turn 6: Yami Marik
Nightmare Wheel
TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster leaves the field. 3. Deals 500 damage to the opponent at your Standby Phases.
More Info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 7: Yami Marik
Drillago

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack the opponent directly if the only cards they control are monsters with at least 1600 ATK.
More Info: https://yugipedia.com/wiki/Drillago
Turn 8: Syrus Truesdale
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 9: Yami Marik
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 9: Yami Marik
Drillago

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack the opponent directly if the only cards they control are monsters with at least 1600 ATK.
More Info: https://yugipedia.com/wiki/Drillago
Turn 10: Yami Marik
Nightmare Mirror
TRAP / Normal Trap
Deals the opponent 1000 damage by discarding 1 card if a monster they control attacks.

More Info: https://yugipedia.com/wiki/Nightmare_Mirror