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My Yu-Gi-Oh Fanfic Season 7 Part 4's Episode Cards
1.
Cards below are listed as a Common for consistancy.
2. Card names in the info are from the time they were released so they may differ from the links below. |
PaniK’s Revenge (Part 4) |
Turn 25:
Yami Yugi (aka "Atem") Card of Sanctity SPELL / Normal Spell Forces you to banish all cards you control and in your hand (min. 1), then draw cards from your Deck until you have 2 cards in your hand. More Info: https://yugipedia.com/wiki/Card_of_Sanctity |
Turn 25:
Yami Yugi (aka "Atem") Change of Heart SPELL / Normal Spell Gives you control of 1 monster the opponent controls until the End Phase. More Info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 25:
Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More Info: https://yugipedia.com/wiki/Dark_Magician |
Turn 25:
Yami Yugi (aka "Atem") Sorcerer of Dark Magic DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800 (Spellcaster / Effect) 1. Unable to be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcasters. 3. Can negate activated Trap Cards during either player's turn and destroy them. More Info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic |
Turn 26: PaniK Stone Statue of the Aztecs EARTH / Effect Monster / Level 4 / ATK 300 / DEF 2000 (Rock / Effect) Doubles any battle damage the opponent takes when attacking it. More Info: https://yugipedia.com/wiki/Stone_Statue_of_the_Aztecs |
Turn 27:
Yami Yugi (aka "Atem") Soul Exchange SPELL / Normal Spell Tributes 1 monster the opponent controls as if you controlled it, but prevents your Battle Phase that turn. More Info: https://yugipedia.com/wiki/Soul_Exchange |
Turn 27: PaniK Magic Jammer TRAP / Counter Trap Negates an activated Spell Card and destroys it by discarding 1 card. More Info: https://yugipedia.com/wiki/Magic_Jammer |
Turn 27:
Yami Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More Info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 28: PaniK D.D. Trainer DARK / Normal Monster / Level 1 / ATK 100 / DEF 2000 (Fiend / Normal) A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. More Info: https://yugipedia.com/wiki/D.D._Trainer |
PaniK’s Revenge (Part 3) |
Turn 16: PaniK Raigeki SPELL / Normal Spell Destroys all monsters the opponent controls. More Info: https://yugipedia.com/wiki/Raigeki |
Turn 17:
Yami Yugi (aka "Atem") Chaos Sorcerer DARK / Effect Monster / Level 6 / ATK 2300 / DEF 2000 (Spellcaster / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned by banishing 1 LIGHT monster and 1 DARK monster from your Grave. 3. Can banish 1 face-up monster on the field, but cannot attack that turn. More Info: https://yugipedia.com/wiki/Chaos_Sorcerer |
Turn 18: PaniK Level Limit - Area B SPELL / Continuous Spell Changes all face-up Level 4 or higher monsters to Defense Mode. More Info: https://yugipedia.com/wiki/Level_Limit_-_Area_B |
Turn 19:
Yami Yugi (aka "Atem") Harpie's Feather Duster SPELL / Normal Spell Destroys all Spell and Trap Cards the opponent controls. More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster |
Turn 20: PaniK Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More Info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
Turn 22: PaniK Mystical Elf LIGHT / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Spellcaster / Normal) A delicate elf that lacks offense, but has a terrific defense backed by mystical power. More Info: https://yugipedia.com/wiki/Mystical_Elf |
Turn 23:
Yami Yugi (aka "Atem") Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Not destroyed in battle by a monster with at least 1900 ATK. More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 24: PaniK Gear Golem the Moving Fortress EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2200 (Machine / Effect) Can attack the opponent directly once per turn during your Main Phase 1 by paying 800 Life Points. More Info: https://yugipedia.com/wiki/Gear_Golem_the_Moving_Fortress |
PaniK’s Revenge (Part 2) |
Turn 9: PaniK Castle of Dark Illusions DARK / Effect Monster / Level 4 / ATK 920 / DEF 1930 (Fiend / Flip / Effect) FLIP: Gives all Zombie monsters on the field 200 ATK and DEF at your next 4 Standby Phases while face-up. More Info: https://yugipedia.com/wiki/Castle_of_Dark_Illusions |
Turn 10:
Yami Yugi (aka "Atem") Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More Info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 11: PaniK Reaper of the Cards DARK / Effect Monster / Level 5 / ATK 1380 / DEF 1930 (Fiend / Flip / Effect) FLIP: Destroys 1 Trap Card on the field (pick up and see it if Set, but return it face-down if it isn't a Trap Card). More Info: https://yugipedia.com/wiki/Reaper_of_the_Cards |
Turn 12:
Yami Yugi (aka "Atem") King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight". More Info: https://yugipedia.com/wiki/King's_Knight |
Turn 12:
Yami Yugi (aka "Atem") Jack's Knight LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000 (Warrior / Normal) A strong master swordsman. His loyalty is to justice, his duty to protect the weak. More Info: https://yugipedia.com/wiki/Jack's_Knight |
Turn 13:
Yami Yugi (aka "Atem") Trap Hole TRAP / Normal Trap Destroys 1 monster the opponent Normal or Flip Summons with at least 1000 ATK. More Info: https://yugipedia.com/wiki/Trap_Hole |
Turn 13: PaniK Ryu-Kishin DARK / Normal Monster / Level 3 / ATK 1000 / DEF 500 (Fiend / Normal) A very elusive creature that looks like a harmless statue until it attacks. More Info: https://yugipedia.com/wiki/Ryu-Kishin |
Turn 14:
Yami Yugi (aka "Atem") Polymerization SPELL / Normal Spell Peforms a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 14:
Yami Yugi (aka "Atem") Arcana Knight Joker LIGHT / Fusion Monster / Level 9 / ATK 3800 / DEF 2500 (Warrior / Fusion / Effect) "Queen's Knight" + "Jack's Knight" + "King's Knight" 1. Fusion Summoning it requires the above monsters. 2. Can negate an activated effect that targets it by discarding the same type of card (Monster, Spell or Trap). More Info: https://yugipedia.com/wiki/Arcana_Knight_Joker |
Turn 15: PaniK Frenzied Panda EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1000 (Beast / Normal) A savage beast that carries a big bamboo stick for beating down its enemies. More Info: https://yugipedia.com/wiki/Frenzied_Panda |
Turn 15: PaniK Polymerization SPELL / Normal Spell Peforms a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 15: PaniK Barox DARK / Fusion Monster / Level 5 / ATK 1380 / DEF 1530 (Fiend / Fusion) "Frenzied Panda" + "Ryu-Kishin" More Info: https://yugipedia.com/wiki/Barox |
Turn 16:
Yami Yugi (aka "Atem") Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster when this card leaves the field. 3. Destoys itself when the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 16:
Yami Yugi (aka "Atem") Warrior Dai Grepher EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Normal) The warrior who can manipulate dragons. Nobody knows his mysterious past. More Info: https://yugipedia.com/wiki/Warrior_Dai_Grepher |
Turn 16:
Yami Yugi (aka "Atem") Catapult Turtle WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Aqua / Effect) Can Tribute 1 monster you control to deal half that monster's ATK to the opponent's Life Points. More Info: https://yugipedia.com/wiki/Catapult_Turtle |
PaniK’s Revenge (Part 1) |
Turn 1: PaniK Battle Footballer FIRE / Normal Monster / Level 4 / ATK 1000 / DEF 2100 (Machine / Normal) A cyborg with high defense power. Originally it was invented for a football machine. More Info: https://yugipedia.com/wiki/Battle_Footballer |
Turn 1: PaniK Yellow Luster Shield SPELL / Continuous Spell Gives all monsters you control 300 DEF. More Info: https://yugipedia.com/wiki/Yellow_Luster_Shield |
Turn 2:
Yami Yugi (aka "Atem") Warrior Dai Grepher EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Normal) The warrior who can manipulate dragons. Nobody knows his mysterious past. More Info: https://yugipedia.com/wiki/Warrior_Dai_Grepher |
Turn 3: PaniK Millennium Shield EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000 (Warrior / Normal) A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack. More Info: https://yugipedia.com/wiki/Millennium_Shield |
Turn 4:
Yami Yugi (aka "Atem") Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 4:
Yami Yugi (aka "Atem") Axe of Despair SPELL / Equip Spell (Always an "Archfiend" card.) 1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck by Tributing 1 monster if sent from the field to the Grave. More Info: https://yugipedia.com/wiki/Axe_of_Despair |
Turn 5: PaniK Soul Tiger EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2100 (Beast / Normal) The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley. More Info: https://yugipedia.com/wiki/Soul_Tiger |
Turn 6:
Yami Yugi (aka "Atem") Mystic Plasma Zone SPELL / Field Spell (Always an "Archfiend" card.) Gives DARK monsters on the field 500 ATK, but lowers their DEF by 400. More Info: https://yugipedia.com/wiki/Mystic_Plasma_Zone |
Turn 6: PaniK Gravity Bind TRAP / Conbtinuous Trap Prevents Level 4 or higher monsters on the field from attacking. More Info: https://yugipedia.com/wiki/Gravity_Bind |
Turn 7: PaniK Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates a Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked. More Info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 8:
Yami Yugi (aka "Atem") Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 8:
Yami Yugi (aka "Atem") Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 8:
Yami Yugi (aka "Atem") Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 8: PaniK Gravity Bind TRAP / Conbtinuous Trap Prevents Level 4 or higher monsters on the field from attacking. More Info: https://yugipedia.com/wiki/Gravity_Bind |
Smash or be Smashed - Rex vs. Joey (Part 3) |
Turn 16: Joey Wheeler Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) Lets you toss a coin and call it once per turn, then either: 1. Destroys all monsters the opponent controls if right. 2. Destroys all monsters you control if wrong and you take half their combined ATK to your Life Points. More Info: https://yugipedia.com/wiki/Time_Wizard |
Turn 17: Rex Raptor Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster when this card leaves the field. 3. Destoys itself when the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 17: Rex Raptor Black Tyranno EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Dinosaur / Effect) Can attack the opponent directly if the only cards they control are monsters in Defense Mode. More Info: https://yugipedia.com/wiki/Black_Tyranno |
Turn 18: Rex Raptor Mammoth Graveyard EARTH / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Dinosaur / Normal) A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. More Info: https://yugipedia.com/wiki/Mammoth_Graveyard |
Turn 19: Joey Wheeler Baby Dragon WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700 (Dragon / Normal) Much more than just a child, this dragon is gifted with untapped power. More Info: https://yugipedia.com/wiki/Baby_Dragon |
Turn 19: Joey Wheeler Polymerization SPELL / Normal Spell Peforms a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 19: Joey Wheeler Thousand Dragon WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Fusion) "Time Wizard" + "Baby Dragon" More Info: https://yugipedia.com/wiki/Thousand_Dragon |
Smash or be Smashed - Rex vs. Joey (Part 2) |
Turn 9: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More Info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 9: Joey Wheeler Scapegoat SPELL / Quick-Play Spell Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF in Defense Mode to your field, but prevents you from using them for Tribute Summons or Summoning other monsters that turn. More Info: https://yugipedia.com/wiki/Scapegoat |
Turn 10: Rex Raptor Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 10: Rex Raptor Black Tyranno EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Dinosaur / Effect) Can attack the opponent directly if the only cards they control are monsters in Defense Mode. More Info: https://yugipedia.com/wiki/Black_Tyranno |
Turn 10: Rex Raptor Tyranno Infinity EARTH / Effect Monster / Level 4 / ATK ? / DEF 0 (Dinosaur / Effect) ATK becomes 1000 x the number of your banished Dinosaur monsters. More Info: https://yugipedia.com/wiki/Tyranno_Infinity |
Turn 11: Rex Raptor Giga Gagagigo WATER / Normal Monster / Level 5 / ATK 2450 / DEF 1500 (Reptile / Normal) In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. More Info: https://yugipedia.com/wiki/Giga_Gagagigo |
Turn 12: Joey Wheeler Alligator's Sword EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! More Info: https://yugipedia.com/wiki/Alligator's_Sword |
Turn 13: Rex Raptor Uraby EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Dinosaur / Normal) Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. More Info: https://yugipedia.com/wiki/Uraby |
Turn 14: Joey Wheeler Raigeki SPELL / Normal Spell Destroys all monsters the opponent controls. More Info: https://yugipedia.com/wiki/Raigeki |
Smash or be Smashed - Rex vs. Joey (Part 1) |
Turn 3: Joey Wheeler Magical Arm Shield TRAP / Normal Trap Gives you control of 1 face-up monster the oppponent controls, until the Battle Phase ends (except the one attacking) and forces it to battle the opponent's attacking monster with damage calculation. More Info: https://yugipedia.com/wiki/Magical_Arm_Shield |
Turn 4: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys all Equip Cards equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 4: Joey Wheeler Graceful Dice SPELL / Quick-Play Spell Forces you to roll a six-sided die, then gives all monsters you control 100 ATK and DEF x the die result until the turn ends. More Info: https://yugipedia.com/wiki/Graceful_Dice |
Turn 4: Rex Raptor Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster your opponent controls, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Negate_Attack |
Turn 5: Rex Raptor Gilasaurus EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Dinosaur / Effect) Can be Special Summoned from your hand to your field, but lets the opponent revive 1 monster from their Grave to their field. More Info: https://yugipedia.com/wiki/Gilasaurus |
Turn 5: Joey Wheeler Skull Dice TRAP / Normal Trap Forces you to roll a six-sided die, then lowers the ATK and DEF of monsters the opponent controls by 100 x the die result until the turn ends. More Info: https://yugipedia.com/wiki/Skull_Dice |
Turn 6: Rex Raptor Balloon Lizard EARTH / Effect Monster / Level 4 / ATK 500 / DEF 1900 (Reptile / Effect) 1. Gains 1 counter at your Standby Phases. 2. Deals the opponent 400 x the number of counters on it if destroyed. More Info: https://yugipedia.com/wiki/Balloon_Lizard |
Turn 6: Rex Raptor Ultra Evolution Pill SPELL / Normal Spell Special Summons 1 Dinosaur monster from your hand to your field by Tributing 1 Reptile monster. More Info: https://yugipedia.com/wiki/Ultra_Evolution_Pill |
Turn 6: Rex Raptor Dark Driceratops EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Dinosaur / Effect) Deals piercing damage if attacking a Defense Position monster. More Info: https://yugipedia.com/wiki/Dark_Driceratops |
Turn 7: Joey Wheeler Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 7: Joey Wheeler Release Restraint SPELL / Normal Spell Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight". More Info: https://yugipedia.com/wiki/Release_Restraint |
Turn 7: Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Unable to be Normal Summoned or Set. 2. Only Special Summoned with "Release Restraint". 3. Destroys monster the opponent controls if equipped with an Equip Card(s). More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn 8: Rex Raptor Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 8: Rex Raptor Hyper Hammerhead EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Dinosaur / Effect) Returns any monster it battles with that isn't destroyed in battle to the hand after the Damage Step. More Info: https://yugipedia.com/wiki/Hyper_Hammerhead |
Weevil’s Bug Onslaught (Part 5) |
Turn 29: Weevil Underwood Insect Knight EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500 (Insect / Normal) Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. More Info: https://yugipedia.com/wiki/Insect_Knight |
Turn 30:
Yami Yugi (aka "Atem") Celtic Guardian EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. More Info: https://yugipedia.com/wiki/Celtic_Guardian |
Turn 31: Weevil Underwood Cockroach Knight EARTH / Effect Monster / Level 3 / ATK 800 / DEF 900 (Insect / Effect) Returns to the top of your Deck if sent to the Grave. More Info: https://yugipedia.com/wiki/Cockroach_Knight |
Turn 32: Weevil Underwood Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster when this card leaves the field. 3. Destoys itself when the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 32: Weevil Underwood Insect Knight EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500 (Insect / Normal) Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. More Info: https://yugipedia.com/wiki/Insect_Knight |
Turn 33: Weevil Underwood Cockroach Knight EARTH / Effect Monster / Level 3 / ATK 800 / DEF 900 (Insect / Effect) Returns to the top of your Deck if sent to the Grave. More Info: https://yugipedia.com/wiki/Cockroach_Knight |
Turn 1: Rex Raptor Two-Headed King Rex EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200 (Dinosaur / Normal) A powerful monster whose two heads attack as one. More Info: https://yugipedia.com/wiki/Two-Headed_King_Rex |
Turn 2: Joey Wheeler Rocket Warrior LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Warrior / Effect) Activates these effects during your Battle Phases. 1. Is not destroyed in battle and you take no battle damage from attacks involving it. 2. Lowers the ATK of a monster it attacks by 500 after damage calculation until the turn ends. More Info: https://yugipedia.com/wiki/Rocket_Warrior |
Turn 3: Rex Raptor Gilasaurus EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Dinosaur / Effect) Can be Special Summoned from your hand to your field, but lets the opponent revive 1 monster from their Grave to their field. More Info: https://yugipedia.com/wiki/Gilasaurus |
Turn 3: Rex Raptor Black Tyranno EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Dinosaur / Effect) Can attack the opponent directly if the only cards they control are monsters in Defense Mode. More Info: https://yugipedia.com/wiki/Black_Tyranno |