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My Yu-Gi-Oh Fanfic Season 7 Part 4's Episode Cards

1. Cards below are listed as a Common for consistancy.
2. Card names in the info are from the time they were released so they may differ from the links below.
PaniK’s Revenge (Part 4)
Turn 25: Yami Yugi (aka "Atem")
Card of Sanctity
SPELL / Normal Spell
Forces you to banish all cards you control and in your hand (min. 1), then draw cards from your Deck until you have 2 cards in your hand.
More Info: https://yugipedia.com/wiki/Card_of_Sanctity
Turn 25: Yami Yugi (aka "Atem")
Change of Heart
SPELL / Normal Spell
Gives you control of 1 monster the opponent controls until the End Phase.
More Info: https://yugipedia.com/wiki/Change_of_Heart
Turn 25: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More Info: https://yugipedia.com/wiki/Dark_Magician
Turn 25: Yami Yugi (aka "Atem")
Sorcerer of Dark Magic
DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)
1. Unable to be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcasters. 3. Can negate activated Trap Cards during either player's turn and destroy them.
More Info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic
Turn 26: PaniK
Stone Statue of the Aztecs
EARTH
/ Effect Monster / Level 4 / ATK 300 / DEF 2000
(Rock / Effect)
Doubles any battle damage the opponent takes when attacking it.

More Info: https://yugipedia.com/wiki/Stone_Statue_of_the_Aztecs
Turn 27: Yami Yugi (aka "Atem")
Soul Exchange
SPELL / Normal Spell
Tributes 1 monster the opponent controls as if you controlled it, but prevents your Battle Phase that turn.
More Info: https://yugipedia.com/wiki/Soul_Exchange
Turn 27: PaniK
Magic Jammer
TRAP / Counter Trap
Negates an activated Spell Card and destroys it by discarding 1 card.

More Info: https://yugipedia.com/wiki/Magic_Jammer
Turn 27: Yami Yugi (aka "Atem")
Dark Magician Girl
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave.

More Info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 28: PaniK
D.D. Trainer
DARK / Normal Monster / Level 1 / ATK 100 / DEF 2000
(Fiend / Normal)
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.

More Info: https://yugipedia.com/wiki/D.D._Trainer
PaniK’s Revenge (Part 3)
Turn 16: PaniK
Raigeki
SPELL / Normal Spell
Destroys all monsters the opponent controls.
More Info: https://yugipedia.com/wiki/Raigeki
Turn 17: Yami Yugi (aka "Atem")
Chaos Sorcerer
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 2000
(Spellcaster / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned by banishing 1 LIGHT monster and 1 DARK monster from your Grave. 3. Can banish 1 face-up monster on the field, but cannot attack that turn.
More Info: https://yugipedia.com/wiki/Chaos_Sorcerer
Turn 18: PaniK
Level Limit - Area B

SPELL / Continuous Spell
Changes all face-up Level 4 or higher monsters to Defense Mode.
More Info: https://yugipedia.com/wiki/Level_Limit_-_Area_B
Turn 19: Yami Yugi (aka "Atem")
Harpie's Feather Duster
SPELL / Normal Spell
Destroys all Spell and Trap Cards the opponent controls.
More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster
Turn 20: PaniK
Giant Soldier of Stone
EARTH
/ Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.

More Info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 22: PaniK
Mystical Elf
LIGHT
/ Normal Monster / Level 4 / ATK 800 / DEF 2000
(Spellcaster / Normal)
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.

More Info: https://yugipedia.com/wiki/Mystical_Elf
Turn 23: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard
EARTH
/ Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by a monster with at least 1900 ATK.

More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 24: PaniK
Gear Golem the Moving Fortress
EARTH
/ Effect Monster / Level 4 / ATK 800 / DEF 2200
(Machine / Effect)
Can attack the opponent directly once per turn during your Main Phase 1 by paying 800 Life Points.

More Info: https://yugipedia.com/wiki/Gear_Golem_the_Moving_Fortress
PaniK’s Revenge (Part 2)
Turn 9: PaniK
Castle of Dark Illusions
DARK
/ Effect Monster / Level 4 / ATK 920 / DEF 1930
(Fiend / Flip / Effect)
FLIP: Gives all Zombie monsters on the field 200 ATK and DEF at your next 4 Standby Phases while face-up.

More Info: https://yugipedia.com/wiki/Castle_of_Dark_Illusions
Turn 10: Yami Yugi (aka "Atem")
Queen's Knight
LIGHT
/ Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More Info: https://yugipedia.com/wiki/Queen's_Knight
Turn 11: PaniK
Reaper of the Cards
DARK
/ Effect Monster / Level 5 / ATK 1380 / DEF 1930
(Fiend / Flip / Effect)
FLIP: Destroys 1 Trap Card on the field (pick up and see it if Set, but return it face-down if it isn't a Trap Card).

More Info: https://yugipedia.com/wiki/Reaper_of_the_Cards
Turn 12: Yami Yugi (aka "Atem")
King's Knight
LIGHT
/ Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight".

More Info: https://yugipedia.com/wiki/King's_Knight
Turn 12: Yami Yugi (aka "Atem")
Jack's
Knight
LIGHT
/ Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

More Info: https://yugipedia.com/wiki/Jack's_Knight
Turn 13: Yami Yugi (aka "Atem")
Trap Hole
TRAP / Normal Trap
Destroys 1 monster the opponent Normal or Flip Summons with at least 1000 ATK.

More Info: https://yugipedia.com/wiki/Trap_Hole
Turn 13: PaniK
Ryu-Kishin
DARK / Normal Monster / Level 3 / ATK 1000 / DEF 500
(Fiend / Normal)
A very elusive creature that looks like a harmless statue until it attacks.

More Info: https://yugipedia.com/wiki/Ryu-Kishin
Turn 14: Yami Yugi (aka "Atem")
Polymerization

SPELL / Normal Spell
Peforms a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 14: Yami Yugi (aka "Atem")
Arcana Knight Joker
LIGHT
/ Fusion Monster / Level 9 / ATK 3800 / DEF 2500
(Warrior / Fusion / Effect)
"Queen's Knight" + "Jack's Knight" + "King's Knight"
1. Fusion Summoning it requires the above monsters. 2. Can negate an activated effect that targets it by discarding the same type of card (Monster, Spell or Trap).
More Info: https://yugipedia.com/wiki/Arcana_Knight_Joker
Turn 15: PaniK
Frenzied Panda
EARTH
/ Normal Monster / Level 4 / ATK 1200 / DEF 1000
(Beast / Normal)
A savage beast that carries a big bamboo stick for beating down its enemies.

More Info: https://yugipedia.com/wiki/Frenzied_Panda
Turn 15: PaniK
Polymerization

SPELL / Normal Spell
Peforms a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 15: PaniK
Barox
DARK
/ Fusion Monster / Level 5 / ATK 1380 / DEF 1530
(Fiend / Fusion)
"Frenzied Panda" + "Ryu-Kishin"

More Info: https://yugipedia.com/wiki/Barox
Turn 16: Yami Yugi (aka "Atem")
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster when this card leaves the field. 3. Destoys itself when the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 16: Yami Yugi (aka "Atem")
Warrior Dai Grepher
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Warrior / Normal)
The warrior who can manipulate dragons. Nobody knows his mysterious past.

More Info: https://yugipedia.com/wiki/Warrior_Dai_Grepher
Turn 16: Yami Yugi (aka "Atem")
Catapult Turtle
WATER
/ Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Can Tribute 1 monster you control to deal half that monster's ATK to the opponent's Life Points.

More Info: https://yugipedia.com/wiki/Catapult_Turtle
PaniK’s Revenge (Part 1)
Turn 1: PaniK
Battle Footballer
FIRE
/ Normal Monster / Level 4 / ATK 1000 / DEF 2100
(Machine / Normal)
A cyborg with high defense power. Originally it was invented for a football machine.

More Info: https://yugipedia.com/wiki/Battle_Footballer
Turn 1: PaniK
Yellow Luster Shield

SPELL / Continuous Spell
Gives all monsters you control 300 DEF.
More Info: https://yugipedia.com/wiki/Yellow_Luster_Shield
Turn 2: Yami Yugi (aka "Atem")
Warrior Dai Grepher
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Warrior / Normal)
The warrior who can manipulate dragons. Nobody knows his mysterious past.

More Info: https://yugipedia.com/wiki/Warrior_Dai_Grepher
Turn 3: PaniK
Millennium Shield
EARTH
/ Normal Monster / Level 5 / ATK 0 / DEF 3000
(Warrior / Normal)
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.

More Info: https://yugipedia.com/wiki/Millennium_Shield
Turn 4: Yami Yugi (aka "Atem")
Summoned Skull
DARK
/ Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull
Turn 4: Yami Yugi (aka "Atem")
Axe of Despair

SPELL / Equip Spell
(Always an "Archfiend" card.)
1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck by Tributing 1 monster if sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 5: PaniK
Soul Tiger
EARTH
/ Normal Monster / Level 4 / ATK 0 / DEF 2100
(Beast / Normal)
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.

More Info: https://yugipedia.com/wiki/Soul_Tiger
Turn 6: Yami Yugi (aka "Atem")
Mystic Plasma Zone

SPELL / Field Spell
(Always an "Archfiend" card.)
Gives DARK monsters on the field 500 ATK, but lowers their DEF by 400.

More Info: https://yugipedia.com/wiki/Mystic_Plasma_Zone
Turn 6: PaniK
Gravity Bind
TRAP / Conbtinuous Trap
Prevents Level 4 or higher monsters on the field from attacking.

More Info: https://yugipedia.com/wiki/Gravity_Bind
Turn 7: PaniK
Big Shield Gardna
EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates a Spell Card that targets it while Set, then becomes face-up Defense Mode.
2. Changes to Attack Mode after the Damage Step if attacked.
More Info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 8: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 8: Yami Yugi (aka "Atem")
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 8: Yami Yugi (aka "Atem")
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 8: PaniK
Gravity Bind
TRAP / Conbtinuous Trap
Prevents Level 4 or higher monsters on the field from attacking.

More Info: https://yugipedia.com/wiki/Gravity_Bind
Smash or be Smashed - Rex vs. Joey (Part 3)
Turn 16: Joey Wheeler
Time Wizard
LIGHT
/ Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Lets you toss a coin and call it once per turn, then either:
1. Destroys all monsters the opponent controls if right. 2. Destroys all monsters you control if wrong and you take half their combined ATK to your Life Points.
More Info: https://yugipedia.com/wiki/Time_Wizard
Turn 17: Rex Raptor
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster when this card leaves the field. 3. Destoys itself when the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 17: Rex Raptor
Black Tyranno
EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Dinosaur / Effect)
Can attack the opponent directly if the only cards they control are monsters in Defense Mode.

More Info: https://yugipedia.com/wiki/Black_Tyranno
Turn 18: Rex Raptor
Mammoth Graveyard
EARTH
/ Normal Monster / Level 3 / ATK 1200 / DEF 800
(Dinosaur / Normal)
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.

More Info: https://yugipedia.com/wiki/Mammoth_Graveyard
Turn 19: Joey Wheeler
Baby Dragon
WIND
/ Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)
Much more than just a child, this dragon is gifted with untapped power.

More Info: https://yugipedia.com/wiki/Baby_Dragon
Turn 19: Joey Wheeler
Polymerization

SPELL / Normal Spell
Peforms a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 19: Joey Wheeler
Thousand Dragon

WIND
/ Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)
"Time Wizard" + "Baby Dragon"

More Info: https://yugipedia.com/wiki/Thousand_Dragon
Smash or be Smashed - Rex vs. Joey (Part 2)
Turn 9: Joey Wheeler
Panther Warrior
EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.

More Info: https://yugipedia.com/wiki/Panther_Warrior
Turn 9: Joey Wheeler
Scapegoat

SPELL / Quick-Play Spell
Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF in Defense Mode to your field, but prevents you from using them for Tribute Summons or Summoning other monsters that turn.
More Info: https://yugipedia.com/wiki/Scapegoat
Turn 10: Rex Raptor
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 10: Rex Raptor
Black Tyranno
EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Dinosaur / Effect)
Can attack the opponent directly if the only cards they control are monsters in Defense Mode.

More Info: https://yugipedia.com/wiki/Black_Tyranno
Turn 10: Rex Raptor
Tyranno Infinity
EARTH
/ Effect Monster / Level 4 / ATK ? / DEF 0
(Dinosaur / Effect)
ATK becomes 1000 x the number of your banished Dinosaur monsters.

More Info: https://yugipedia.com/wiki/Tyranno_Infinity
Turn 11: Rex Raptor
Giga Gagagigo
WATER
/ Normal Monster / Level 5 / ATK 2450 / DEF 1500
(Reptile / Normal)
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.

More Info: https://yugipedia.com/wiki/Giga_Gagagigo
Turn 12: Joey Wheeler
Alligator's Sword
EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!

More Info: https://yugipedia.com/wiki/Alligator's_Sword
Turn 13: Rex Raptor
Uraby
EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 800
(Dinosaur / Normal)
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.

More Info: https://yugipedia.com/wiki/Uraby
Turn 14: Joey Wheeler
Raigeki
SPELL / Normal Spell
Destroys all monsters the opponent controls.
More Info: https://yugipedia.com/wiki/Raigeki
Smash or be Smashed - Rex vs. Joey (Part 1)
Turn 3: Joey Wheeler
Magical Arm Shield
TRAP / Normal Trap
Gives you control of 1 face-up monster the oppponent controls, until the Battle Phase ends (except the one attacking) and forces it to battle the opponent's attacking monster with damage calculation.

More Info: https://yugipedia.com/wiki/Magical_Arm_Shield
Turn 4: Joey Wheeler
Gearfried the Iron Knight
EARTH
/ Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys all Equip Cards equipped to it.

More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 4: Joey Wheeler
Graceful Dice

SPELL / Quick-Play Spell
Forces you to roll a six-sided die, then gives all monsters you control 100 ATK and DEF x the die result until the turn ends.
More Info: https://yugipedia.com/wiki/Graceful_Dice
Turn 4: Rex Raptor
Negate Attack
TRAP / Counter Trap
Blocks an attack from 1 monster your opponent controls, then ends the Battle Phase.

More Info: https://yugipedia.com/wiki/Negate_Attack
Turn 5: Rex Raptor
Gilasaurus
EARTH
/ Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
Can be Special Summoned from your hand to your field, but lets the opponent revive 1 monster from their Grave to their field.

More Info: https://yugipedia.com/wiki/Gilasaurus
Turn 5: Joey Wheeler
Skull Dice
TRAP / Normal Trap
Forces you to roll a six-sided die, then lowers the ATK and DEF of monsters the opponent controls by 100 x the die result until the turn ends.

More Info: https://yugipedia.com/wiki/Skull_Dice
Turn 6: Rex Raptor
Balloon Lizard

EARTH
/ Effect Monster / Level 4 / ATK 500 / DEF 1900
(Reptile / Effect)
1. Gains 1 counter at your Standby Phases. 2. Deals the opponent 400 x the number of counters on it if destroyed.
More Info: https://yugipedia.com/wiki/Balloon_Lizard
Turn 6: Rex Raptor
Ultra Evolution Pill

SPELL / Normal Spell
Special Summons 1 Dinosaur monster from your hand to your field by Tributing 1 Reptile monster.

More Info: https://yugipedia.com/wiki/Ultra_Evolution_Pill
Turn 6: Rex Raptor
Dark Driceratops

EARTH
/ Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Dinosaur / Effect)
Deals piercing damage if attacking a Defense Position monster.

More Info: https://yugipedia.com/wiki/Dark_Driceratops
Turn 7: Joey Wheeler
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 7: Joey Wheeler
Release Restraint

SPELL / Normal Spell
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight".

More Info: https://yugipedia.com/wiki/Release_Restraint
Turn 7: Joey Wheeler
Gearfried the Swordmaster
LIGHT
/ Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Unable to be Normal Summoned or Set. 2. Only Special Summoned with "Release Restraint". 3. Destroys monster the opponent controls if equipped with an Equip Card(s).
More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Turn 8: Rex Raptor
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 8: Rex Raptor
Hyper Hammerhead

EARTH
/ Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Dinosaur / Effect)
Returns any monster it battles with that isn't destroyed in battle to the hand after the Damage Step.

More Info: https://yugipedia.com/wiki/Hyper_Hammerhead
Weevil’s Bug Onslaught (Part 5)
Turn 29: Weevil Underwood
Insect Knight

EARTH
/ Normal Monster / Level 4 / ATK 1900 / DEF 1500
(Insect / Normal)
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.

More Info: https://yugipedia.com/wiki/Insect_Knight
Turn 30: Yami Yugi (aka "Atem")
Celtic Guardian
EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

More Info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 31: Weevil Underwood
Cockroach Knight

EARTH
/ Effect Monster / Level 3 / ATK 800 / DEF 900
(Insect / Effect)
Returns to the top of your Deck if sent to the Grave.

More Info: https://yugipedia.com/wiki/Cockroach_Knight
Turn 32: Weevil Underwood
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster when this card leaves the field. 3. Destoys itself when the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 32: Weevil Underwood
Insect Knight

EARTH
/ Normal Monster / Level 4 / ATK 1900 / DEF 1500
(Insect / Normal)
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.

More Info: https://yugipedia.com/wiki/Insect_Knight
Turn 33: Weevil Underwood
Cockroach Knight

EARTH
/ Effect Monster / Level 3 / ATK 800 / DEF 900
(Insect / Effect)
Returns to the top of your Deck if sent to the Grave.

More Info: https://yugipedia.com/wiki/Cockroach_Knight
 
Turn 1: Rex Raptor
Two-Headed King Rex

EARTH
/ Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.

More Info: https://yugipedia.com/wiki/Two-Headed_King_Rex
Turn 2: Joey Wheeler
Rocket Warrior
LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
Activates these effects during your Battle Phases.
1. Is not destroyed in battle and you take no battle damage from attacks involving it.  2. Lowers the ATK of a monster it attacks by 500 after damage calculation until the turn ends.
More Info: https://yugipedia.com/wiki/Rocket_Warrior
Turn 3: Rex Raptor
Gilasaurus
EARTH
/ Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
Can be Special Summoned from your hand to your field, but lets the opponent revive 1 monster from their Grave to their field.

More Info: https://yugipedia.com/wiki/Gilasaurus
Turn 3: Rex Raptor
Black Tyranno
EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Dinosaur / Effect)
Can attack the opponent directly if the only cards they control are monsters in Defense Mode.

More Info: https://yugipedia.com/wiki/Black_Tyranno