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My Yu-Gi-Oh Fanfic Season 6 Part 4's Episode Cards

1. Cards below are listed as a Common for consistancy.
2. Card names in the info are from the time they were released so they may differ from the links below.

3. Unless otherwise stated in the episodes, Level 5 or higher monsters for Season 6 are Summoned by removing from play monsters in the owner's Graveyard instead of Tributing them on the field.
4. "The Third Seal of Orichalcos (Part 1)" is excluded because no new cards were played.
5. Info for "Orichalcos Gigas" and "Orichalcos Kyutora" are partly my best guesses.
Dartz’s Orichalcos Cards and Raphael’s Guardians (Part 3)
Turn 16: Yami Yugi (aka "Atem")
Alpha the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 17: Joey Wheeler
Release Restraint
SPELL / Normal Spell
Special Sumons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing "Gearfried the Iron Knight".

More info: https://yugipedia.com/wiki/Release_Restraint
Turn 17: Joey Wheeler
Gearfried the Swordmaster
LIGHT
/ Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Only Special Summoned with "Release Restraint". 2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s).
More info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Turn 18: Dartz
Shining Abyss (Orichalcos Shining Abyss)
LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1800
(Fairy / Normal)
This monster employs the powers of both Light and Darkness.
More info:
https://yugipedia.com/wiki/Shining_Abyss
Turn 19: Yami Yugi (aka "Atem")
Catapult Turtle
WATER
/ Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Can Tribute 1 monster to deal the opponent half that monster's ATK on the field.

More info: https://yugipedia.com/wiki/Catapult_Turtle
Turn 20: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.
More info:
https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 21: Dartz
Blue-Winged Crown (Orichalcos Blue-Winged Crown)
WIND / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Winged Beast / Normal)
With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.
More info: https://yugipedia.com/wiki/Blue-Winged_Crown
Turn 22: Raphael
Mid Shield Gardna
EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 1800
(Warrior / Effect)
1. Can be flipped face-down into Defense Mode once per turn. 2. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode.
More info: https://yugipedia.com/wiki/Mid_Shield_Gardna
Turn 23: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard
EARTH
/ Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.

More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 24: Joey Wheeler
Gilford the Lightning
LIGHT
/ Effect Monster / Level 8 / ATK 2800 / DEF 1400
(Warrior / Effect)
Destroys all monsters the opponent controls if Tribute Summoned (and not Set) with 3 Tributes.

More info: https://yugipedia.com/wiki/Gilford_the_Lightning
Dartz’s Orichalcos Cards and Raphael’s Guardians (Part 2)
Turn 7: Yami Yugi (aka "Atem")
Beta
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 8: Raphael
Guardian Grarl
EARTH
/ Effect Monster / Level 5 / ATK 2500 / DEF 1000
(Dinosaur / Effect)
1. Only Summoned if you control a face-up "Gravity Axe - Grarl". 2. Can be Special Summoned from your hand to your field if it's the only card in your hand.
More info: https://yugipedia.com/wiki/Guardian_Grarl
Turn 9: Yami Yugi (aka "Atem")
Gamma
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 10: Joey Wheeler
Gearfried the Iron Knight
EARTH
/ Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 11: Dartz
Humanoid Slime (Orichalcos Humanoid Slime)
WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This monster employs the powers of both Light and Darkness.
More info: https://yugipedia.com/wiki/Humanoid_Slime
Turn 12: Raphael
Fairy Guardian
WIND
/ Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Fairy / Effect)
Can return 1 Spell Card sent to your Grave by an opponent's effect to the bottom of your Deck by Tributing itself.
More info: https://yugipedia.com/wiki/Fairy_Guardian
Turn 13: Yami Yugi (aka "Atem")
Queen's Knight

LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
More info: https://yugipedia.com/wiki/Queen's_Knight
Turn 13: Yami Yugi (aka "Atem")
Jack's Knight

LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
More info: https://yugipedia.com/wiki/Jack's_Knight
Turn 14: Joey Wheeler
Baby Dragon
WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)
Much more than just a child, this dragon is gifted with untapped power.
More info: https://yugipedia.com/wiki/Baby_Dragon
Turn 15: Raphael
Guardian of the Throne Room

LIGHT / Normal Monster / Level 4 / ATK 1650 / DEF 1600
(Machine / Normal)
A robot guard built to protect throne rooms, it is armed with homing missiles.
More info:
https://yugipedia.com/wiki/Guardian_of_the_Throne_Room
Dartz’s Orichalcos Cards and Raphael’s Guardians (Part 1)
Turn 1: Dartz
Orichalcos Kyutora
DARK
/ Effect Monster / Level 3 / ATK 500 / DEF 500
(Fiend / Effect)
1. Can't be Normal Summoned or Set. 2. Can be Special Summoned from your hand to your field by paying 500 Life Points. 3. Makes all battle damage you would take 0 while face-up. 4. Can Special Summon 1 "Orichalcos Shunoros" from your hand or Deck to your field if destroyed.
More info: https://yugipedia.com/wiki/Orichalcos_Kyutora_(anime)
Turn 2: Raphael
Big
Shield Gardna
EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode if attacked after the Damage Step.
More info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 2: Raphael
Rod of Silence - Kay'est
SPELL / Equip Spell
1. Gives the equipped monster 500 DEF. 2. Negates other activated Spell effects that target it.
More info: https://yugipedia.com/wiki/Rod_of_Silence_-_Kay'est
Turn 2: Raphael
The Seal of Orichalcos
SPELL / Field Spell
1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects. 3. Lets you Summon monsters to your Spell and Trap Zones and switch between them and your Monster Zones. 4. Prevents the opponent from attacking monsters in your Spell and Trap Zones if you control a monster in your Monster Zone. 5. Costs the loser of the Duel their soul if they lost the Duel while this card was active.
More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)
Turn 3: Yami Yugi (aka "Atem")
King's Knight
LIGHT
/ Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight".

More info: https://yugipedia.com/wiki/King's_Knight
Turn 4: Joey Wheeler
Rocket Warrior
LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
Applies these effects during your Battle Phases.
1. Is not destroyed in battle. 2. Makes battle damage you take from attacks involving it 0. 3. Lowers the ATK of a monster it attackls by 500 after damage calculation.
More info: https://yugipedia.com/wiki/Rocket_Warrior
Turn 5: Dartz
The Seal of Orichalcos
SPELL / Field Spell
1. Gives all monsters you control 500 ATK. 2. Not destroyed by effects. 3. Lets you Summon monsters to your Spell and Trap Zones and switch between them and your Monster Zones. 4. Prevents the opponent from attacking monsters in your Spell and Trap Zones if you control a monster in your Monster Zone. 5. Costs the loser of the Duel their soul if they lost the Duel while this card was active.
More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)
Turn 5: Dartz
Orichalcos Deuteros
SPELL / Field Spell
1. Only activated if you control "The Seal of Orichalcos". 2. Gains the effects and name of "The Seal of Orichalcos". 3. Can give you 500 Life Points once per turn for all monsters you control. 4. Can destroy 1 attacking monster the opponent controls by Tributing 1 monster.
More info: https://yugipedia.com/wiki/Orichalcos_Deuteros
Turn 5: Dartz
Orichalcos Tritos
SPELL / Field Spell
1. Only activated if you control "Orichalcos Deuteros". 2. Gains the effects and names of "The Seal of Orichalcos" and "Orichalcos Deuteros". 3. Can negate activated Spell or Trap Cards that target monsters you control and destroy them.
More info: https://yugipedia.com/wiki/Orichalcos_Tritos
Turn 5: Dartz
Orichalcos Gigas
DARK
/ Effect Monster / Level 4 / ATK 400 / DEF 1500
(Fiend / Effect)
1. Prevents you from drawing cards 2. Can be revived from your Grave to your field if destroyed, but cannot attack that turn. 3. Gains 500 ATK x the number of times it was Special Summoned by its effect.
More info: https://yugipedia.com/wiki/Orichalcos_Gigas
Turn 6: Raphael
Guardian Kay'est
WATER
/ Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Sea Serpent / Effect)
1. Only Summoned if you control "Rod of Silence - Kay'est". 2. Not affected by Spell Cards and cannot be attacked.
More info: https://yugipedia.com/wiki/Guardian_Kay'est
Turn 6: Raphael
Gravity Axe - Grarl
SPELL / Equip Spell
1. Gives the equipped monster 500 ATK. 2. Prevents monsters the opponent controls from changing battle positions.
More info: https://yugipedia.com/wiki/Gravity_Axe_-_Grarl
The Wrath of Para and Dox (Part 2)
Turn 10: Joey Wheeler
Sbield & Sword
SPELL / Normal Spell
Switches the ATK and DEF of each monster on the field until the turn ends.

More info: https://yugipedia.com/wiki/Shield_%26_Sword
Turn 10: Joey Wheeler
Jinzo
DARK
/ Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents the activation of Trap Cards and their effects while face-up.

More info: https://yugipedia.com/wiki/Jinzo
Turn 10: Joey Wheeler
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2. Can be returned from your Grave to the top of your Deck by Tributing 1 monster if sent from the field to the Grave.
More info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 11: Yami Yugi (aka "Atem")
Big
Shield Gardna
EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode if attacked after the Damage Step.
More info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 11: Yami Yugi (aka "Atem")
Brain Control
SPELL / Normal Spell
Gives you control of 1 face-up monster the opponent controls until the End Phase by paying 800 Life Points.

More info: https://yugipedia.com/wiki/Brain_Control_(later_anime)
Turn 11: Yami Yugi (aka "Atem")
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(Always an "Archfiend" card.)
More info: https://yugipedia.com/wiki/Summoned_Skull
The Wrath of Para and Dox (Part 1)
Turn 1: Joey Wheeler
Battle Warrior
EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1000
(Warrior / Normal)
A warrior that fights with his bare hands!!!
More info: https://yugipedia.com/wiki/Battle_Warrior
Turn 2: Yami Yugi (aka "Atem")
Wall of Illusion
DARK
/ Effect Monster / Level 4 / ATK 1000 / DEF 1850
(Fiend / Effect)
Returns any monster that attacks it back to the hand after damage calculation.

More info: https://yugipedia.com/wiki/Wall_of_Illusion
Turn 3: Dox
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.
More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 4: Para
Guardian of the Labyrinth
EARTH / Normal Monster / Level 4 / ATK 1000 / DEF 1200
(Warrior / Normal)
A monster that guards the entrance to the Netherworld.
More info:
https://yugipedia.com/wiki/Guardian_of_the_Labyrinth
Turn 5: Joey Wheeler
Panther Warrior

EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.

More info: https://yugipedia.com/wiki/Panther_Warrior
Turn 6: Yami Yugi (aka "Atem")
Dark Hole
SPELL / Normal Spell
Destroys all monsters on the field.

More info: https://yugipedia.com/wiki/Dark_Hole
Turn 6: Yami Yugi (aka "Atem")
Mystic Plasma Zone
SPELL / Field Spell
Gives all DARK monsters on the field 500 ATK, but lowers their DEF by 400.

More info: https://yugipedia.com/wiki/Mystic_Plasma_Zone
Turn 6: Yami Yugi (aka "Atem")
Dark Blade
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Normal)
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
More info: https://yugipedia.com/wiki/Dark_Blade
Turn 7: Para
Card Destruction
SPELL / Normal Spell
Forces both players to discard as many cards from their hands as possible, then draw that many cards from their Decks.

More info: https://yugipedia.com/wiki/Card_Destruction
Turn 7: Para
Gate Guardian
DARK
/ Effect Monster / Level 11 / ATK 3750 / DEF 3400
(Warrior / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing "Kazejin", "Suijin" and Sanga of the Thunder".
More info: https://yugipedia.com/wiki/Gate_Guardian
Turn 7: Joey Wheeler
Magic Cylinder
TRAP
/ Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals their monster's ATK to their Life Points.

More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 8: Joey Wheeler
Scapegoat
SPELL / Quick-Play Spell
Special Summons 4 Level 1 EARTH "Sheep Tokens" with 0 ATK and DEF in Defense Mode on your field, but prevents you using them for a Tribute Summon or Summoning other monsters that turn.

More info: https://yugipedia.com/wiki/Scapegoat
Turn 9: Dox
Labyrinth Wall
EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000
(Rock / Normal)
These walls form a labyrinth with no exit for enemies.
More info:
https://yugipedia.com/wiki/Labyrinth_Wall
Shadi’s Return (Part 2)
Turn 20: Yami Yugi (aka "Atem")
Dark Magician Girl
DARK
/ Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave.

More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 21: Shadi
Beta
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 21: Yami Yugi (aka "Atem")
Mirror Force
TRAP
/ Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 22: Yami Yugi (aka "Atem")
King's Knight
LIGHT
/ Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight".

More info: https://yugipedia.com/wiki/King's_Knight
Turn 23: Shadi
Cyber Jar
DARK
/ Effect Monster / Level 3 / ATK 900 / DEF 900
(Rock / Flip / Effect)
FLIP:
1. Destroys all monsters on the field. 2. Forces both players to reval their Deck's next 5 cards (or as many as possible if less than 5) and Special Summon any Level 4 or lower monsters among them to their field face-up in Attack Mode or face-down in Defense Mode.
More info: https://yugipedia.com/wiki/Cyber_Jar
Turn 24: Yami Yugi (aka "Atem")
Dark Blade
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Normal)
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
More info: https://yugipedia.com/wiki/Dark_Blade
Turn 24: Shadi
Celtic Guardian
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
More info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 24: Shadi
Beaver Warrior
EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1500
(Beast / Normal)
What this creature lacks in size it makes up for in defense when battling in the prairie.
More info:
https://yugipedia.com/wiki/Beaver_Warrior
Turn 24: Shadi
Royal Magical Library
LIGHT
/ Effect Monster / Level 4 / ATK 0 / DEF 2000
(Spellcaster / Effect)
1. Gains 1 Spell Counter when a Spell Card resolves (max. 3). 2. Can draw 1 card by removing 3 Spell Counters from itself.
More info: https://yugipedia.com/wiki/Royal_Magical_Library
Turn 25: Yami Yugi (aka "Atem")
Sorcerer of Dark Magic
DARK
/ Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)
1. Only Special Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaser monsters. 2. Can negate activated Trap Cards and destroy them during either player's turn.
More info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic
Turn 25: Yami Yugi (aka "Atem")
Book of Secret Arts
SPELL / Equip Spell
Gives the equipped Spellcaster monster 300 ATK and DEF.

More info: https://yugipedia.com/wiki/Book_of_Secret_Arts
Turn 25: Yami Yugi (aka "Atem")
Swords of Revealing Light
SPELL / Normal Spell
1. Destroys itself after your opponent's 3rd End Phase. 2. Turns all Set monsters the opponent controls face-up if activated. 3. Prevents attacks from monsters the opponent controls.
More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
 Shadi’s Return (Part 1)
Turn 5: Yami Yugi (aka "Atem")
Big
Shield Gardna
EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode if attacked after the Damage Step.
More info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 5: Shadi
Magic Cylinder
TRAP
/ Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals their monster's ATK to their Life Points.

More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 6: Shadi
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.
More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 7: Yami Yugi (aka "Atem")
Raigeki
SPELL / Normal Spell
Destroys all monsters the opponent controls.

More info: https://yugipedia.com/wiki/Raigeki
Turn 8: Yami Yugi (aka "Atem")
Watapon
LIGHT
/ Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.

More info: https://yugipedia.com/wiki/Watapon
Turn 9: Shadi
Dark Hole
SPELL / Normal Spell
Destroys all monsters on the field.

More info: https://yugipedia.com/wiki/Dark_Hole
Turn 10: Shadi
Berfomet
DARK
/ Effect Monster / Level 5 / ATK 1400 / DEF 1800
(Fiend / Effect)
Can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand if Normal or Flip Summoned.

More info: https://yugipedia.com/wiki/Berfomet
Turn 11: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More info:
https://yugipedia.com/wiki/Dark_Magician
Turn 12: Shadi
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.

More info: https://yugipedia.com/wiki/Polymerization
Turn 12: Shadi
Chimera the Flying Mythical Beast

WIND
/ Fusion Monster / Level 6 / ATK 2100 / DEF 1800
(Beast / Fusion / Effect)
"Gazelle the King of Mythical Beasts" + "Berfomet"
(Always a "Phantom Beast" card.)
Can revive 1 "Gazelle the King of Mythical Beasts" or "Berfomet" from your Grave to your field if destroyed.

More info: https://yugipedia.com/wiki/Chimera_the_Flying_Mythical_Beast
Turn 12: Shadi
Swords of Revealing Light
SPELL / Normal Spell
1. Destroys itself after your opponent's 3rd End Phase. 2. Turns all Set monsters the opponent controls face-up if activated. 3. Prevents attacks from monsters the opponent controls.
More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
Turn 13: Yami Yugi (aka "Atem")
Queen's Knight

LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
More info: https://yugipedia.com/wiki/Queen's_Knight
Turn 14: Shadi
Gamma
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 15: Yami Yugi (aka "Atem")
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.

More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 15: Yami Yugi (aka "Atem")
Zombyra the Dark

DARK
/ Effect Monster / Level 4 / ATK 2100 / DEF 500
(Warrior / Effect)
1. Cannot attack the opponent directly. 2. Loses 200 ATK if it is successful in battle.
More info: https://yugipedia.com/wiki/Zombyra_the_Dark
Turn 16: Shadi
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2. Can be returned from your Grave to the top of your Deck by Tributing 1 monster if sent from the field to the Grave.
More info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 17: Yami Yugi (aka "Atem")
Sangan

DARK
/ Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
Adds 1 monster with 1500 or less ATK from your Deck to your hand if sent from the field to the Grave.

More info: https://yugipedia.com/wiki/Sangan_(anime)