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Under the Sea (UNTS-EN) Card Spoiler

Under the Sea (UNTS-EN060)
Sea Kettle
(Normal Spell)
Tribute 1 WATER C Pony monster; Special Summon 1 C Pony monster from your hand or Deck, and if you do, it is treated as a FIRE C Pony monster.
(Common)
Under the Sea (UNTS-EN059)
Sea Slumber
(Continuous Trap)
Your opponent cannot target C Pony monsters in the Grave with cards or effects.
(Common)
Under the Sea (UNTS-EN058)
C Dawn Glory
WATER / Effect Monster / Level 5 / ATK 800 / DEF 600
(C Pony / Effect)
When a C Pony monster, except "C Dawn Glory" is destroyed and sent to the Grave: You can Special Summon this card (from your hand), and if you do, this card gains ATK equal to the destroyed monster's Level x 500.
(Common)
Under the Sea (UNTS-EN057)
C Clover
WATER / Effect Monster / Level 2 / ATK 800 / DEF 600
(C Pony / Flip / Effect)
FLIP: Roll a six-sided die, then apply this result.
● 1, 3, or 5: Draw 1 card.
● 2, 4, or 6: Discard 1 card.
(Common)
Under the Sea (UNTS-EN056)
Sea Rivalry
(Continuous Trap)
While there is a C Pony monster on each field, your opponent cannot declare an attack.
(Common)
Under the Sea (UNTS-EN055)
Sea Hour
(Normal Spell)
Special Summon 1 C Pony monster from your hand to both fields.
(Rare)
Under the Sea (UNTS-EN054)
C Buttons
WATER / Effect Monster / Level 3 / ATK 800 / DEF 600
(C Pony / Tuner / Effect)
If this card is used as Synchro Material for a C Pony Synchro Monster, that Synchro Monster's ATK becomes double its original (printed) ATK while face-up on the field.
(Super Rare)
Under the Sea (UNTS-EN053)
C Glow Eyes
WATER / Effect Monster / Level 4 / ATK 800 / DEF 600
(C Pony / Effect)
When this card is Normal Summoned: You can add 1 Spell/Trap Card that lists a C Pony monster from your Deck to your hand.
(Common)
Under the Sea (UNTS-EN052)
Sea Sword
(Equip Spell)
Equip only to a Level 8+ C Pony Ritual Monster or Fusion Monster. It gains 2000 ATK.
(Rare)
Under the Sea (UNTS-EN051)
Sea Shrine
(Continuous Trap)
C Pony monsters cannot be destroyed by battle or your opponent's effects. During each of your Standby Phases: Discard 1 card, or destroy this card.
(Super Rare)
Under the Sea (UNTS-EN050)
C Janitor
WATER / Ritual Monster / Level 8 / ATK 800 / DEF 600
(C Pony / Ritual / Effect)
You can Ritual Summon this card with "Trash Ritual". Once per turn: You can target all cards in your opponent's Grave; Shuffle them into the Deck, and if you do, draw 1 card for each Monster Card shuffled into the Deck by this effect. When a card is sent to your opponent's Grave; This card gains 700 ATK.
(Ultra Rare)
Under the Sea (UNTS-EN049)
C Squire
WATER / Ritual Monster / Level 9 / ATK 800 / DEF 600
(C Pony / Ritual / Effect)
You can Ritual Summon this card with "Royal Knight". Once per turn: You can discard C Pony monsters from your hand whose Levels equal 9; This card can attack your opponent directly thrice during this Battle Phase, also its ATK becomes 1200 this turn.
(Common)
Under the Sea (UNTS-EN048)
Sea Ritual
(Ritual Spell)
This card is used to Ritual Summon any C Pony Ritual Monster. You must also Tribute monsters whose total Levels exactly equal the Level of the Ritual Monster you are attempting to Ritual Summon.
(Common)
Under the Sea (UNTS-EN047)
Sea Tuning
(Normal Spell)
Reveal 1 C Pony Synchro Monster in your Extra Deck; Send C Pony monsters from your hand or field whose combined Levels equal the Level of that Synchro Monster to the Grave, and if you do, Special Summon that Synchro Monster from your Extra Deck. You can only activate 1 "Sea Tuning" per turn.
(Rare)
Under the Sea (UNTS-EN046)
C Music Steps
WATER / Fusion Monster / Level 6 / ATK 800 / DEF 600
(C Pony / Fusion / Effect)
"C Melody" + "C Clover"
Cannot be targeted for attacks unless you control no other monsters. When this face-up card targets an opponent's monster for an attack: Halve the ATK of the attack target during the Damage Step.
(Ultra Rare)
Under the Sea (UNTS-EN045)
C Sun Cure
WATER / Fusion Monster / Level 5 / ATK 800 / DEF 600
(C Pony / Fusion / Effect)
"C Caring" + "C Jump"
Once per turn: You can target 1 Equip Spell Card in your Grave that can equip to a C Pony monster; equip that target to this card. This card gains 300 ATK for each Equip Card equipped to it.
(Super Rare)
Under the Sea (UNTS-EN044)
Sea Fusion
(Normal Spell)
Fusion Summon 1 C Pony Fusion Monster (from your Extra Deck) by sending Fusion Materials listed on it from your Deck to the Grave.
(Rare)
Under the Sea (UNTS-EN043)
Sea Halo
(Quick-Play Spell)
When an opponent's Spell effect would target a C Pony monster: Negate the effect, and if you do, that Spell effect now targets an appropriate opponent's monster.
(Rare)
Under the Sea (UNTS-EN042)
C King
WATER / Effect Monster / Level 10 / ATK 800 / DEF 600
(C Pony / Effect)
Must first be Special Summoned (from your hand) with "Sea-volve". Once per turn: You can discard up to 3 cards from your hand, then apply this effect based on the number discarded.
● 1: Target 1 face-up monster your opponent controls; halve its ATK.
● 2: Target that many monsters your opponent controls; banish them, and if you do, this card gains ATK equal to half the combine ATK of those monsters on the field.
● 3: Halve the ATK of each face-up monster your opponent controls. This card gains 800 ATK for each face-up monster your opponent controls whose ATK is halved by this effect.
(Secret Rare)
Under the Sea (UNTS-EN041)
C Queen
WATER / Effect Monster / Level 10 / ATK 800 / DEF 600
(C Pony / Effect)
Must first be Special Summoned (from your hand) with "Sea-volve". Once per turn: You can discard up to 3 cards from your hand, then apply this effect based on the number discarded.
● 1 card: Double this face-up card's ATK and DEF.
● 2 cards: Triple this face-up card's ATK and DEF.
● 3 cards: Quadruple this face-up card's ATK and DEF.
(Secret Rare)
Under the Sea (UNTS-EN040)
Sea Decree
(Continuous Trap)
Your opponent cannot activate Set Spell/Trap Cards. You must control "C King" and/or "C Queen" to activate and to resolve this effect.
(Rare)
Under the Sea (UNTS-EN039)
Sea-volve
(Normal Trap)
Tribute 1 C Pony monster you control; Special Summon 1 "C King" or "C Queen" from your hand or Deck.
(Common)
Under the Sea (UNTS-EN038)
C North Star
WATER / Effect Monster / Level 1 / ATK 800 / DEF 600
(C Pony / Effect)
While there is no monster in the Monster Card Zone directly across from this card, this card can attack your opponent directly.
(Common)
Under the Sea (UNTS-EN037)
C Teacher
WATER / Effect Monster / Level 7 / ATK 800 / DEF 600
(C Pony / Effect)
Once per turn: You can Special Summon as many C Pony monsters from your hand as possible, and if you do, negate their effects. This card gains 200 ATK for each monster Special Summoned by this effect.
(Secret Rare)
Under the Sea (UNTS-EN036)
Sea Dance
(Normal Trap)
This turn, when a C Pony monster you control is targeted for an attack or opponent's card effect: Negate the activation, and if you do, banish it.
(Super Rare)
Under the Sea (UNTS-EN035)
Sea Net
(Normal Trap)
When an opponent's monster declares an attack: Target that monster; equip this card to it. It cannot attack, also change it to Defense Position.
(Rare)
Under the Sea (UNTS-EN034)
C Vocab
WATER / Effect Monster / Level 6 / ATK 800 / DEF 600
(C Pony / Effect)
When your opponent activates a card effect that destroys 2+ C Pony monsters: You can return this face-up card to the hand; negate the activation, and if you do, destroy it.
(Common)
Under the Sea (UNTS-EN033)
C Starlight
WATER / Effect Monster / Level 4 / ATK 800 / DEF 600
(C Pony / Effect)
During your Main Phase 1: You can add 1 "C Teacher" from your Deck to your hand.
(Rare)
Under the Sea (UNTS-EN032)
Sea Shield
(Equip Spell)
Equip only to a C Pony monster. It gains 500 DEF. If it would be destroyed by battle, you can destroy this card instead.
(Common)
Under the Sea (UNTS-EN031)
Sea Whirl
(Normal Trap)
When a C Pony monster you control is targeted for an attack: Change that C Pony monster to Defense Position.
(Common)
Under the Sea (UNTS-EN030)
C Jump
WATER / Effect Monster / Level 3 / ATK 800 / DEF 600
(C Pony / Effect)
You can Tribute this card; the ATK of each face-up C Pony monster you currently control becomes 2000, until the end of this turn.
(Super Rare)
Under the Sea (UNTS-EN029)
C Caring
WATER / Effect Monster / Level 2 / ATK 800 / DEF 600
(C Pony / Effect)

Once per turn: You can pay a multiple of 100 LP (max 1000), then target 1 C Pony monster you control; it gains that amount of ATK.
(Rare)
Under the Sea (UNTS-EN028)
Sea Cave
(Continuous Trap)
C Pony monsters cannot be targeted for attacks.
(Common)
Under the Sea (UNTS-EN027)
Sea Port
(Continuous Spell)
Once per turn: You can Special Summon 1 C Pony monster from your Deck. You must control no monsters to activate and to resolve this effect.
(Common)
Under the Sea (UNTS-EN026)
C Fizzy
WATER / Effect Monster / Level 5 / ATK 800 / DEF 600
(C Pony / Effect)

Once per turn: You can reduce this card's Level by 1; Special Summon 1 Level 2 or lower C Pony monster from your hand.
(Common)
Under the Sea (UNTS-EN025)
C Melody
WATER / Effect Monster / Level 4 / ATK 800 / DEF 600
(C Pony / Effect)

Once per turn: You can reveal 1 Level 5+ C Pony monster in your hand; reduce that monster's Level by up to 2, until the end of this turn.
(Common)
Under the Sea (UNTS-EN024)
Kelp Up!
(Normal Spell)
Target 1 C Pony monster you control; return it to the hand, and if you do, Special Summon 1 Level 5+ C Pony monster from your hand.
(Common)
Under the Sea (UNTS-EN023)
Ocean Band
(Normal Trap)
When you control "C Melody": Special Summon up to 4 C Pony monsters from your hand, and if you do, destroy a number of cards your opponent controls equal to the number of monsters you Special Summoned by this effect.
(Super Rare)
Under the Sea (UNTS-EN022)
C Gusty
WATER / Effect Monster / Level 3 / ATK 800 / DEF 600
(C Pony / Effect)

Cannot be destroyed by battle while you control a Level 4+ C Pony monster.
(Common)
Under the Sea (UNTS-EN021)
C Fiesta
WATER / Effect Monster / Level 2 / ATK 800 / DEF 600
(C Pony / Effect)

Once per turn: You can activate 1 Spell/Trap Card that lists a C Pony monster the turn it is Set.
(Rare)
Under the Sea (UNTS-EN020)
Sea Barrier
(Quick-Play Spell)
When an opponent's monster declares a direct attack while you control no monsters: Special Summon 1 C Pony monster from your Deck, and if you do, that monster cannot be destroyed by battle this turn.
(Common)
Under the Sea (UNTS-EN019)
Sea S.O.S.
(Normal Trap)
When an opponent's monster declares an attack while you control 2 or more C Pony monsters: Negate the attack, and if you do, change all monsters your opponent controls to Defense Position.
(Common)
Under the Sea (UNTS-EN018)
C Starbeam
WATER / Effect Monster / Level 1 / ATK 800 / DEF 600
(C Pony / Effect)

When you Special Summon a C Pony monster(s): You can add 1 "C Star Swirl" from your Deck to your hand. You can only use this effect of "C Starbeam" once per turn.
(Common)
Under the Sea (UNTS-EN017)
C Star Swirl
WATER / Effect Monster / Level 3 / ATK 800 / DEF 600
(C Pony / Effect)

Once per turn: You can target 1 C Pony monster in your Grave that was destroyed by battle; Special Summon that target. You can only control 1 "C Star Swirl".
(Rare)
Under the Sea (UNTS-EN016)
Flood the Sea
(Normal Trap)
Target up to 5 C Pony monsters in your Grave; Special Summon those target(s). You must control no monsters to activate and to resolve this effect.
(Super Rare)
Under the Sea (UNTS-EN015)
Sea Splash
(Normal Spell)
Inflict 800 damage to your opponent for each C Pony monster you control.
(Rare)
Under the Sea (UNTS-EN014)
C Paradise
WATER / Effect Monster / Level 4 / ATK 800 / DEF 600
(C Pony / Effect)

When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower C Pony monster from your hand.
(Rare)
Under the Sea (UNTS-EN013)
C Skywishes
WATER / Effect Monster / Level 2 / ATK 800 / DEF 600
(C Pony / Effect)

When a C Pony monster, except "C Skywishes", is targeted for an attack: Negate the attack. You must control "Sea Play" to activate and to resolve this effect.
(Common)
Under the Sea (UNTS-EN012)
Sea Trident
(Equip Spell)
Equip only to a C Pony monster. It gains 800 ATK. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Rare)
Under the Sea (UNTS-EN011)
Sea Land
(Field Spell)
Once per turn: You can add 1 C Pony monster from your Deck to your hand. If you Normal Summon that monster, its Summon cannot be negated.
(Secret Rare)
Under the Sea (UNTS-EN010)
C Catcher
WATER / Effect Monster / Level 6 / ATK 800 / DEF 600
(C Pony / Effect)

When C Pony monsters gain ATK, double the amount.
(Rare)
Under the Sea (UNTS-EN009)
C Minty
WATER / Effect Monster / Level 2 / ATK 800 / DEF 600
(C Pony / Flip / Effect)

FLIP: Target 1 "Sea Play" in your Grave; add that target to your hand. All C Pony monsters gain 600 ATK.
(Common)
Under the Sea (UNTS-EN008)
Shoo if by Sea
(Counter Trap)
When a C Pony monster(s) would be destroyed by an opponent's card effect: Negate the activation, and if you do, destroy it, also if you control "Sea Play", this card's activation cannot be negated.
(Super Rare)
Under the Sea (UNTS-EN007)
Sea Call
(Normal Trap)
When a C Pony monster you control is destroyed by battle and sent to the Grave: You can Special Summon 1 C Pony monster from your Deck.
(Common)
Under the Sea (UNTS-EN006)
C Valenshy
WATER / Effect Monster / Level 4 / ATK 800 / DEF 600
(C Pony / Effect)

This card can make a second attack during the same Battle Phase. When this face-up card attacks an opponent's monster with more ATK: This card gains 1000 ATK during the Damage Step. You can only use this effect of "C Valenshy" once per turn.
(Common)
Under the Sea (UNTS-EN005)
C Dahling
WATER / Effect Monster / Level 1 / ATK 800 / DEF 600
(C Pony / Tuner / Effect)

When this face-up card is destroyed by battle and sent to the Grave while you control "Sea Play": You can Special Summon this card from your Grave. You can only use this effect of "C Dahling" once per turn. You can only control 1 "C Dahling".
(Rare)
Under the Sea (UNTS-EN004)
Seven Cs
(Normal Trap)
When there are 7 cards on the field, except "Seven Cs" and "Sea Play": Banish all monsters your opponent controls. You can only activate 1 "Seven Cs" per turn.
(Common)
Under the Sea (UNTS-EN003)
Sea Play
(Field Spell)
C Pony monsters cannot be targeted by your opponent's effects.
(Common)
Under the Sea (UNTS-EN002)
C Planner
WATER / Effect Monster / Level 2 / ATK 800 / DEF 600
(C Pony / Effect)

"Sea Play" cannot be destroyed by effects. Once per turn, this face-up card cannot be destroyed by battle.
(Rare)
Under the Sea (UNTS-EN001)
C Applejack
WATER / Effect Monster / Level 3 / ATK 800 / DEF 600
(C Pony / Effect)

Once per turn: You can add 1 "Sea Play" from your Deck to your hand. While you control "Sea Play", this card can attack your opponent directly.
(Super Rare)